Lots of fantastic changes coming in 4.5, some of which are a long time coming.
My personal highlights:
- Proper SVG support and text scaling
- Tilemap chunking which boosts performance and stops glitching in-between tile seams
- Variadic arguments in functions
- In-editor translation previews
- Windows exports no longer need rcedit to change the icon/metadata!
- Build profile now properly detects everything in your game, giving you a file to exclude all the nodes and features not used to easily reduce binary size
- Emission shape gizmos on 2D particles (finally)
- Screenreader support
- Recursive focus modes and mouse passthrough for Control nodes
- Borderless fullscreen mode on Windows finally doesn’t have a 1px outline
- Deep duplicates of resources finally work, previously anything in collections like arrays wouldn’t get duped and you had to go through them manually
- Lots of optimizations for the web
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