• MoreFPSmorebetter@lemmy.zip
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    3 months ago

    I don’t want to seem dismissive, but I have had this argument 100s of times with an untold number of people over the years. If you ask any pro FPS player who has played at a top level on both they will all tell you that the two should never cross. At least not in any competitive/ranked situations.

    It does not matter what you do. If there is anything altering the players inputs whatsoever those players need to be playing against only other people with those same assists and controls.

      • MoreFPSmorebetter@lemmy.zip
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        3 months ago

        Like conceptually or in a competitive environment? I think gyro aiming sucks to use personally but for some people who cant use traditional user interfaces I understand it can be revolutionary.

        I have no problems with it as it is still just an alternative way to translate the humans input into a direct action. It’s no different than a thumb stick in my eyes.

        • sugar_in_your_tea@sh.itjust.works
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          3 months ago

          Yeah, I meant in the context of competition. It’s not aim assist, but with practice it can be quite competitive vs the mouse.

          I agree, it should be fair game for competitive play, unlike aim assist.

          • MoreFPSmorebetter@lemmy.zip
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            3 months ago

            Yeah it’s the computer augmentation of player inputs that I have a problem with. Alternative input methods that are still 1 to 1 with the human player input don’t bother me. I don’t care if it’s gyro or tongue joystick or whatever else.