• Sustolic@lemmy.world
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    5 天前

    Rendering anything below native resolution is usually also blurry as hell, at least for me.

    Things like FSR is the only thing that saves my 6 year old 5700 XT from getting obliterated when using my 1440p monitor.

    • felsiq@lemmy.zip
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      4 天前

      If you pick a resolution that requires fractional scaling (eg 1080p on your 1440p monitor) it’ll look real dogshit because it’s trying to represent one game pixel with like one and a half real ones along either direction. A resolution that would use integer scaling (ie 720p for your monitor) will just use two pixels in either direction to show one game one (like four pixels all showing the same thing), so it’ll be more pixellated but much less blurry and gross. FSR is the better solution most of the time, but if you did want to go below native again that’d make it a little less gross.

        • felsiq@lemmy.zip
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          4 天前

          4K would go to 1080p for best results (for 3840x2160 screens rather than true 4K, but I’m assuming that’s what you’ve got), and should be much more playable on laptop hardware that way.
          Edit: oops didn’t see Beryl already answered this lol