Depends on the rendering engine architecture. If it processes stuff in layers already you can work with that more easily, same if you can insert rules for stuff like different shaders for different object types.
If you’re dealing with a game where the rendering engine can’t do that it will be very complex regardless of how much source code you have.
Depends on the rendering engine architecture. If it processes stuff in layers already you can work with that more easily, same if you can insert rules for stuff like different shaders for different object types.
If you’re dealing with a game where the rendering engine can’t do that it will be very complex regardless of how much source code you have.