• zurohki@aussie.zone
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    4 days ago

    Last I heard about Mac gaming, games had to support Apple’s proprietary Metal graphics API, so a game can’t run on anything else.

    Apple are trying to throw their weight around and forcing developers to go Mac exclusive like they do with iThings, but Mac users are such a tiny segment nobody bothers.

    • fartsparkles@lemmy.world
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      4 days ago

      Apple Game Porting Toolkit 2 kind of makes it clear Apple aren’t trying to force developers to make native games; taking a similar approach to Steam and Proton (Game Porting Toolkit is based on CodeWeavers’ CrossOver, the same developers working on Proton with Valve).

      • Russ@bitforged.space
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        3 days ago

        As far as I’d heard, Apple’s licensing only permitted GPTK to be used to evaluate games and their porting potential, and that they prohibited actually shipping games with it (whether this is just applying to the MAS or whether it was actually a licensing term within GPT I’m unsure).

        Of course, I can’t find a concrete source on this, and perhaps it changed. The download, which I assume has the license with it, is locked behind having an Apple Developer account it seems.

        • fartsparkles@lemmy.world
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          3 days ago

          If true, that’s ridiculous. If I were Apple, I’d be throwing money at CodeWeavers to get Proton-like capabilities into macOS.