• 🇨🇦 tunetardis@lemmy.ca
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    4 days ago

    I develop software for macOS but am not a game dev. I guess one thing that comes up with my friends who are is that Apple has a proprietary graphics framework called metal that’s historically not been easy to adapt to something more cross-platform like vulkan. There has been some progress on that front in terms of them providing some much-requested apis to give better feature parity with third parties, but I don’t know where things stand today?