• Ephera@lemmy.ml
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    3 days ago

    Non-gaming anecdote: Colleagues wanted to build a Rust application for different platforms. (Save for scripting languages, Rust has some of the nicest tooling around that.)

    Building for Windows:
    cross build --release --target=x86_64-pc-windows-gnu

    Building for Linux:
    cross build --release --target=x86_64-unknown-linux-gnu

    Building for macOS:
    Uh, you need some signing key or something like that? I believe, they had also concluded that you’d need to use a Mac to do the build, rather than being able to cross-compile from wherever.
    In the end, they decided not to support macOS…