• Lodra@programming.dev
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    edit-2
    5 months ago

    The subscription model makes plenty of sense. But there are loads of games that rely on server side components. That includes basically every multiplayer game that isn’t peer-to-peer. Any very many of them aren’t on a subscription.

    I would love to require all that to be open source. But I still don’t see how to do it practically.