Hello
I find myself abandoning hobby projects and never getting a finished version. Primarily due to me not being a student with no responsibility and a whole lot more free time, but among other reasons, a lack of accountability. I was thinking, why not try making something with someone else? Since then it won’t be as easy to abandon a project because something else caught my mind. However none of my friends or colleagues share this interest, but perhaps one of you guys might be interested.
A bit about me, 22yo fintech backend developer professionally working with Java. My two main ethos, or things I want to do differently are:
- Games should be dynamic. There should be many ways to approach a system (think markets in games, players should somehow be able to influence the buying and selling prices, along with the wares being offered by interacting with the game world)
- Games are too transparent. Being able to directly compare items by their raw stats make it a lot more boring. Games should show this with text or more broad values making the player infer which is more efficient.
I am mostly thinking about making a primarily text based game, since it’s a lot more likely to reach a MVP, but I’m open for most things. I’ve got some game ideas myself but if you have something better I’m open for it.
I’m primarily thinking about chatting on discord or waheteven about some ideas and toolchains and setting up a public repo.
Also if you don’t vibe with my ethos, feel free to comment that as well, maybe you’ll find someone with similar values here.
Limiting the scope doesn’t mean copying. It means keeping the feature list low so that you have something workable in a reasonable amount of time. Otherwise you’ll get overwhelmed and likely never finish.
This is one of the reasons I’m a big fan of the pico-8 “fantasy console”. It nearly forces you to limit the scope of your game. There’s plenty of interesting and fun games on that platform that are heavily limited in scope.