I disagree – I think Z up is much more natural in this sense. X,Y is a plane, and it’s much more natural to think of a plane as being horizontal, especially in a 3D environment with a ground plane. Z is the third dimension, perpendicular to that plane. Think about it this way, doesn’t it makes way more sense to have a map with X,Y coordinates rather than X, Z coordinates?
I feel like whiteboards have gone extinct or something. All of my math lectures from grade school to uni took place on a y-up surface. I can appreciate that there are multiple ways to skin a cat, but I feel like people just argue what’s most convenient for their preference in this kind of situation.
I disagree – I think Z up is much more natural in this sense. X,Y is a plane, and it’s much more natural to think of a plane as being horizontal, especially in a 3D environment with a ground plane. Z is the third dimension, perpendicular to that plane. Think about it this way, doesn’t it makes way more sense to have a map with X,Y coordinates rather than X, Z coordinates?
I feel like whiteboards have gone extinct or something. All of my math lectures from grade school to uni took place on a y-up surface. I can appreciate that there are multiple ways to skin a cat, but I feel like people just argue what’s most convenient for their preference in this kind of situation.
Fully agree with you.
Y-up doesn’t make sense in gamedevelopment at all. All those changes, because some dinosaurs of the past decided that Z is their screen depth.
And what should we do with all previously released games? Refactor all vectors?