• moonlight@fedia.io
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    22 hours ago

    I disagree – I think Z up is much more natural in this sense. X,Y is a plane, and it’s much more natural to think of a plane as being horizontal, especially in a 3D environment with a ground plane. Z is the third dimension, perpendicular to that plane. Think about it this way, doesn’t it makes way more sense to have a map with X,Y coordinates rather than X, Z coordinates?

    • offspec@lemmy.world
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      49 minutes ago

      I feel like whiteboards have gone extinct or something. All of my math lectures from grade school to uni took place on a y-up surface. I can appreciate that there are multiple ways to skin a cat, but I feel like people just argue what’s most convenient for their preference in this kind of situation.

    • lb_o@lemmy.world
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      19 hours ago

      Fully agree with you.

      Y-up doesn’t make sense in gamedevelopment at all. All those changes, because some dinosaurs of the past decided that Z is their screen depth.

      And what should we do with all previously released games? Refactor all vectors?