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Justdaveisfine@midwest.social to Game Development@programming.dev · 3 days ago

Unreal Engine to move to using Y-up

midwest.social

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Unreal Engine to move to using Y-up

midwest.social

Justdaveisfine@midwest.social to Game Development@programming.dev · 3 days ago
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  • Reddfugee42@lemmy.world
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    1 day ago

    Z is depth. Why should it ever be up? Honest question.

    • egerlach@lemmy.ca
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      1 day ago

      It depends if you view the X-Y plane as the camera/viewport/screen or the ground. If X-Y is the ground, then Z is either up or down.

      • Reddfugee42@lemmy.world
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        6 hours ago

        Ahh ofc

    • nlgranger@lemmy.world
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      23 hours ago

      For cameras, the convention is Z depth but right handed:

      • X rightward / pixel column from the left
      • Y downward / pixel row from the top

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