This is my first high-effort project using godot, and besides the player animated sprite and movement system (based on a tutorial by HeartBeast!) all the pixel art, sfx, music, programming, etc. was done by me. This was made as part of a physics project about black holes and Einstein’s theory of relativity and is partly based on the movie “Interstellar”

I am really proud of this and I think my pixel art has really improved! I really like how the dialogue boxes turned out and the music sounds pretty decent too. The decorations (grass, flowers, rocks) turned out really great as well!

here’s the itch.io link: https://spenguin.itch.io/space-holes

and several screenshots of the game:

player on earth, grass and flowers, in front of saturn rocket

astronaut parkour through hot accretion disk material

astronaut is looking at the event horizon of the black hole

player is falling in black hole

question about the property of the singularity in the black hole

answer was correct!

player has become a string of atoms and is dead, captain is worried

    • sbird [moved to sopuli]@lemmy.worldOP
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      11 days ago

      that is the buggy region where it’s difficult to wall jump! I have absolutely no idea why it’s like that, there’s nothing different about it (it’s all just tilemap tiles like everything else…) but wall jumping is very tricky there. In my experience you really have to hold on to the wall before jumping since it doesn’t seem to register you’re on the wall properly