The colour palette they used was low contrast, so in a quite literal sense nothing really stood out. It’s a mystery why they made the game’s presentation like that since the game was otherwise sound.
It’s like they deliberately chose the most repulsive colour combinations possible. It’s so bad that it can’t have been a mistake. They took colour theory and then methodically did the exact opposite of it. Then they combined this with some of the ugliest character designs imaginable. I think the artists thought “ugly = unique and unique sells!” I can vomit a strawberry daiquiri onto a piece of paper and create a “unique” piece, but that doesn’t make it appealing and customers are certainly not going to buy it.
The most frustrating part of this for me was the overwhelming feedback before launch that they should have scrapped the designs and started again. Either they began focus testing FAR too late, or more likely, they ignored it. Either one was fatal. Then Marvel Rivals came along with attractive character designs (but arguably generic gameplay) and dominated in the market. Proving this had nothing to do with saturation. They just made a bad game and refuse to admit it.
The colour palette they used was low contrast, so in a quite literal sense nothing really stood out. It’s a mystery why they made the game’s presentation like that since the game was otherwise sound.
It’s like they deliberately chose the most repulsive colour combinations possible. It’s so bad that it can’t have been a mistake. They took colour theory and then methodically did the exact opposite of it. Then they combined this with some of the ugliest character designs imaginable. I think the artists thought “ugly = unique and unique sells!” I can vomit a strawberry daiquiri onto a piece of paper and create a “unique” piece, but that doesn’t make it appealing and customers are certainly not going to buy it.
The most frustrating part of this for me was the overwhelming feedback before launch that they should have scrapped the designs and started again. Either they began focus testing FAR too late, or more likely, they ignored it. Either one was fatal. Then Marvel Rivals came along with attractive character designs (but arguably generic gameplay) and dominated in the market. Proving this had nothing to do with saturation. They just made a bad game and refuse to admit it.