I love ray tracing and path tracing when they’re done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don’t seem to care about RT.

When it comes to upscaling though, I hate it, and I’m not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we’re approaching the physical limit of transistor size).

  • zerofk@lemmy.zip
    link
    fedilink
    arrow-up
    1
    ·
    8 hours ago

    I think they usually bring negligible improvements in visual fidelity, provided the traditional methods are well implemented.

    I also think it’s silly to focus on these while the physics coding hasn’t kept up. Even showcase trailers often have weapons clipping through armour. A slightly more realistic shadow isn’t going to immerse me into your world if the slightest touch sends a huge bear carcass flying through the air or my sword clips through walls.