• RommieDroid@programming.dev
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    20 hours ago

    Why don’t we have an open source anti-cheat protocol that is a demon-level service. Everyone hates kernel anti-cheat, but only because they’re close source, so why don’t we have one that’s open source. Seems like a simple solution.

    • Cethin@lemmy.zip
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      15 hours ago

      I don’t think it can work if it’s open source probably. There’s always ways around anti-cheat. It’s only a matter of finding it. Making it open source makes it trivial.

      With that said, kernel level anti-cheat doesn’t really seem to slow anyone down much. I’ve heard that the games with them still have plenty of hackers. Why try to solve a problem with such a big weapon if it isn’t going to work anyway? Best case, it potentially adds some really deep vulnerabilities to your system, and maybe slightly slows down hackers.

      • whats_all_this_then@programming.dev
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        3 hours ago

        From my limited understanding, it seems like it’s dependent on the anti-cheat itself. Riot Vanguard is pretty much the gold standard and it does deter cheating significantly more than others I’ve seen. Like I think I’ve seen 2 or 3 cheaters total in 200ish hours of Valorant. Compare that with BattleEye or EAC (Siege and Apex respectively) and you see enough cheaters that it feels like they’re cheating every time you lose a fight. These are all kernel-level so it seems that kernel access is required but it also matters how good the actual anti-cheat is.

        Edit: It’s a bit weird with Apex thkugh because it could just as easily be the broken controller aim assist

    • dubyakay@lemmy.ca
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      18 hours ago

      Valve will figure it out for us and then offer it for any game published on Steam.

      Dunno what state their own services are in currently for games like TF2, CS2 and Deadlock.