• unalivejoy@lemmy.zip
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      4 days ago

      A third party ported a game to Linux then stopped keeping it up to date with the Windows version. Your versions have to match for online play, so to play with your Windows buddies, you have to force it to use the latest version on proton. But guess what, the save data is separated between platforms, so you have to create your character again and lose your story progress.

      The game is Borderlands 2 BTW.

      • Malgas@beehaw.org
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        4 days ago

        Civ VI has a Linux build, but one of the DLCs does not. If you install the “complete” pack on Linux without forcing proton, it will just silently skip it and you’ll be left scratching your head about where that content is.

        • StrikeForceZero@programming.dev
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          3 days ago

          Is this still the case? I’ve been playing without noticing anything missing. But I’m not a veteran player that would notice either. Steam discussions seem to suggest it’s all in sync?

          • Malgas@beehaw.org
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            1 day ago

            It has admittedly been a while since I checked, but the Leader Pass is still listed as Win/Mac only in Steam, and there are recent reviews saying it doesn’t work in Linux.

            Are you able to start a game as Sejong? Wanting to do a Korea science run is what tipped me off that something was wrong.

            • StrikeForceZero@programming.dev
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              1 day ago

              Looks like you are correct. I don’t think I could find most if not any of the leaders from the leader pass. Including Sejong. That’s incredibly disappointing. Looking through the contents of the dlc from a proton install I’m not seeing anything that would prevent someone from just using it on Linux other than editing the paths. I’ll experiment some. Maybe I’m naive and there’s a reason why no one else has done it.

              Edit: proton has come so far that maybe Linux peeps just opt to use that for civ6. Especially since the Linux build might be a tad buggy? At least for me it’s definitely had issues.

              Edit2: Ha. It works. That’s wild that they would just lazily not repack it…

              • just copy the windows dlc packs over,

              • copy DLC/_/Platforms/Windows -> DLC/_/Platforms/Linux

              • Then inside the platform Linux dir

              find . -type f -name '*.modinfo' -print0 |
                  xargs -0 sed -i 's#Platforms/Windows#Platforms/Linux#g'
              

              Some don’t seem to show up in game still so I’ll experiment more this weekend if I get time and throw together a bash script that downloads all the windows depots and patches them.

              Edit3: for the ones not working it might be due to case sensitive file system. They use audio when looking for Audio

    • warm@kbin.earth
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      4 days ago

      Yeah, but I mean when making a decision to natively support Linux, it becomes more likely to skip it as “proton can just handle it”.

      So it’s likely we won’t see more native development until Linux desktop adoption is much much higher.

      • Sunshine (she/her)@lemmy.caOP
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        4 days ago

        We will be at 10% very soon and yes that’s a valid concern.

        First all games will work on linux and then onward the future games will be made for linux from the ground up.

        • warm@kbin.earth
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          4 days ago

          Where’s the source for that? Every statistic I can find puts Linux at about 4% (never above 5 in history) and specifically for Steam, it’s at 2.69%.