Why do I play all these games? Because it’s important that they’re played.
Because every game is a story, a world, a moment in time crafted by someone who cared enough to create it.
Because each one teaches me something new—about design, about culture, about myself.
Because in a sea of pixels, there’s magic waiting to be found.
And because, honestly? Sometimes I just want to escape, explore, and lose myself in different worlds.
So yeah. I own thousands of games, and I’ll keep playing them.
Oh well if you haven’t experienced it, it must not exist then 🤷
hmmm that doesn’t ring a bell here either. Which games do this ?
The most recent ones I’ve noticed are Riders Republic and Borderlands 2. Helldivers also introduced a bunch of new microtransactions years after it’s launch.
And what there is steam’s doing? Borderland’s a greedy IP from a greedy company. What do you expect?
So it’s the fault of the delivery-device? Why didn’t you make a backup of an older version just in case? Besides, last time I checked, you can. With a bit more hassle. All not the case for a “live” online-game. Which borderlands wants to be.
…yeah? Of course it is.
I pay Steam to do that.
Not interested.
That’s exactly the problem.
If BL is “exactly the problem”. And GOG does it better. Why is it still steam’s fault? Use GOG then? Where is it the delivery-device’s fault? As BL2 offers online-coop, and is also the major selling point of that game, a fragmented market is impossible.
I have to say I never played those. Do these microtransactions lock content that was previously available out of the box?
I mean, if it’s a trend, you’d think I would have noticed it by now.
And I suppose my experience doesn’t count? Or you think I’m making this up?
I don’t know, you haven’t pointed out multiple examples.