Embark | Dusty @NAMA

Hey guys! There are no plans to drop support for SteamOS/Proton/ Wine and/or Steam Deck, despite us not officially supporting the platform. We will do our utmost best to maintain your ability to play!

Embark | tvandijk

Just to add to what Dusty just said, we’re working pretty closely with CodeWeavers to QA every release we put out there since about Season 5, and I don’t see a reason to stop that. It’s not exactly a collaboration, but we do catch issues with SteamDeck early because at the very least they do a pass on the game before we release a patch. Do we miss some things once in a while, absolutely. It’s not our primary platform after all, but we understand there is a pretty passionate and growing playerbase on SteamDeck. Please keep reporting issues here, to our support, or report them to the Proton devs directly, and we will investigate what we can do to fix things…

  • Truscape@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    5
    ·
    20 hours ago

    Those are valid concerns, but I don’t see any reason to believe that a hybrid approach for handling the two ecosystem couldn’t be possible. As mentioned by their discord posts, their patches to the game are directly parsed by CodeWeavers, and options for server-sided anticheat or a Valve-style “Trust Factor” are both on the table.

    I could also see this being beneficial regardless of the eventualities because of the barrier of entry - novice or less tech savvy users who wish to remain on the Windows platform and desire to cheat could be more deterred (or caught) by the kernel level anticheat. On the other side of the aisle, linux users could be targeted with a Trust Factor or higher level of User-space scrutiny, given a lower likelihood for running an excessive amount of background processes (compared to Windows).

    • r00ty@kbin.life
      link
      fedilink
      arrow-up
      10
      ·
      19 hours ago

      I think the real answer is going to be an evolving server side anti-cheat. If you do it client side, they will always find a way round it.

      • corsicanguppy@lemmy.ca
        link
        fedilink
        English
        arrow-up
        3
        ·
        19 hours ago

        But that idea puts their servers at risk if the code is bad.

        Somehow … not an issue for client-side …

        • r00ty@kbin.life
          link
          fedilink
          arrow-up
          6
          ·
          19 hours ago

          Yes. But this is precisely the reason I won’t play games that need kernel level anti-cheat. I barely trust game devs to run usermode code on my machine. I sure don’t want to let them near kernel mode.