Board games. Either just standard board games and chat while you play, or something like wavelength, that’s a question, or herd mentality to actually get to know people through the game.
I’ll second this. For some folks just hanging out with people can be exhausting if you’re not naturally chatty. Personally, I run out of meaningful things to talk about in focused conversation pretty quickly and need a chance for my brain to “reload” or I’m stuck talking about the weather to keep a conversation going. This goes double with people I don’t particularly know well.
If you’re playing a game with folks, most of the time everyone’s focus is on the game or talking about things related to the game which is easy enough to do since it is a shared experience. I often find I have a whole bandolier of semi-related ideas to discuss or funny quips that build up as we play ready to be deployed at any available opportunity. That feeling of plenty in terms of conversation makes socializing over board games so much easier for me.
Yes, I’ve met a bunch of interesting people through board games, and one of them is one of my closest friends now! Facebook and Meetup are the top ways to connect, though I try to also promote the lowly, nonprofit GameNight.host whenever I can.
Anyway, Hard to Get is another, solid cooperative discussion game: it’s like Codenames, except everyone is on the same team that’s trying to pare the grid down to just the 1 assassin word; the clue giver gives highly restricted, awkward/irrelevant clues about it versus all the rest.
Board games. Either just standard board games and chat while you play, or something like wavelength, that’s a question, or herd mentality to actually get to know people through the game.
I’ll second this. For some folks just hanging out with people can be exhausting if you’re not naturally chatty. Personally, I run out of meaningful things to talk about in focused conversation pretty quickly and need a chance for my brain to “reload” or I’m stuck talking about the weather to keep a conversation going. This goes double with people I don’t particularly know well.
If you’re playing a game with folks, most of the time everyone’s focus is on the game or talking about things related to the game which is easy enough to do since it is a shared experience. I often find I have a whole bandolier of semi-related ideas to discuss or funny quips that build up as we play ready to be deployed at any available opportunity. That feeling of plenty in terms of conversation makes socializing over board games so much easier for me.
Yes, I’ve met a bunch of interesting people through board games, and one of them is one of my closest friends now! Facebook and Meetup are the top ways to connect, though I try to also promote the lowly, nonprofit GameNight.host whenever I can.
Anyway, Hard to Get is another, solid cooperative discussion game: it’s like Codenames, except everyone is on the same team that’s trying to pare the grid down to just the 1 assassin word; the clue giver gives highly restricted, awkward/irrelevant clues about it versus all the rest.