Seems kind of like the game is just suffering from reactionaries, but I definitely don’t put that much stock in critic reviews these days either.

  • tal@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    10 months ago

    I would guess that any platform-exclusive game is going to have some level of that, just because you’ve got fans of Platform A and fans of Platform B. And Starfield was purchased by Microsoft specifically to have an X-Box (well, and PC) exclusive, so…

    Go back to the 1980s, and it was “Mario sucks” or “Sonic sucks”.

    I play games almost entirely on the PC, so the Starfield acquisition (as well as the other recent acquisitions by Microsoft or Sony or whoever that have been driving the antitrust concerns) haven’t really been on my radar, but if I had a popular game coming out on my platform and then someone paid to ensure that I didn’t get it, I’d be kind of irked.

    I did use a Mac, many years back, and I remember being annoyed when Bungie – then a major game developer for the Macintosh, in an era when the Mac wasn’t getting a lot of games – was purchased by Microsoft in 2000. Halo did come out for the Mac, but Halo 2 didn’t, and I imagine that a lot of people who were on the Mac then were probably pretty unhappy about that.

    • emptyother@programming.dev
      link
      fedilink
      English
      arrow-up
      0
      arrow-down
      1
      ·
      10 months ago

      Both Sonic and Mario sucked. Alex Kidd rocked!

      Nah, not serious. I, like everyone else, wanted a Nintendo.

  • BorgDrone@lemmy.one
    link
    fedilink
    English
    arrow-up
    0
    arrow-down
    1
    ·
    10 months ago

    I can’t play it because I own neither.a gaming PC nor an Xbox, but the impression I’m getting from all the reviews and reactions I’ve seen is that it’s basically a good game, if it had been released in 2008.

    It looks like they did the best they could, but they did it using an outdated engine that simply cannot be used to make a modern game.