• Grass@sh.itjust.works
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    4 months ago

    The first part was pretty short too, even doing most of the side content. A few things were too bullshit for me even and I’m totally deranged enough to get all achievements for multiple editions of the same game.

    • BudgetBandit@sh.itjust.works
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      4 months ago

      First part felt like a DLC but was executed well. Rebirth on the other hand feels like a very bad Xenoblade with worse combat and even worse world design.

      • SuperSynthia@lemmy.world
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        4 months ago

        I disagree with this take.

        I thought the world design was a decent balance of open and linear levels. Xenoblade is massive no doubt but often times I’ve found myself wishing it was more…dense I guess? Now I am not a fan of the obvious Ubisoft towers/icons in Rebirth but it is a very lively world where everything feels intentional.

        Xenoblade combat is more akin to MMO combat compared to FF7 Rebirth. Rebirth’s combat is surprisingly deep with its ATB/real time combat. Having to juggle three characters simultaneously and set up your stagger/damage phases is really engaging. Xenoblade felt more like a rhythm game until the end stage bosses where positioning and execution suddenly became really important.

        I say this as a Xenoblade fan, your comparison is apples to oranges.