• dan1101@lemm.ee
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    9 months ago

    Dunkey said the map and lore are great, but the parkour and combat are not.

    • eutsgueden@lemm.ee
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      9 months ago

      Parkour looks like it’s taken at least 3 steps backwards. I always found it so frustrating to repeatedly press up against a wall instead of running up it, or leaping across little gaps instead of just walking the railing, or doing the little run up the wall and fall back down even when it’s clearly a climbable surface. It was slowly becoming less common in each game, but this one just looks like pure regression in terms of movement.

      • manapropos@lemmy.basedcount.com
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        9 months ago

        I don’t know how they managed to perfect the parkour in Unity then proceed to discard that system for inferior ones in every game since