A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

  • onlinepersona@programming.dev
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    2
    ·
    10 days ago

    Not only do the games need to be opensource, but their toolchains too. It would also be great if everything were stored in content-addressable storage. Then it wouldn’t be necessary to track down stuff by follow URL paths to dead domains.

    I hope that opensource game engines become more popular. It might just be a matter of time. Blender is now very popular and that’s opensource.

    Anti Commercial-AI license

    • JairajDevadiga@lemmy.worldOP
      link
      fedilink
      arrow-up
      7
      ·
      9 days ago

      I agree, it is better to be open source all the way. I believe Godot became more popular after Unity tried to charge developers per install.