• ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    27
    arrow-down
    1
    ·
    2 months ago

    Pain tolerance levels? The biggest pain points I have with Steam are that it’s not universally DRM-free (which is why I shop GOG first) and that their multiplayer servers go down for 15 minutes during maintenance windows once or twice per week. Native Linux ports were not going to become more common prior to Proton; they were on the fast track to becoming less common, especially given how many more games are now released every year, and Proton has the added benefit of adding Linux support to games where it was just never going to feasibly happen otherwise.

    While I don’t agree with that approach it kinda works but it’s not that Valve does this because they like Linux. They’re scared of losing their monopoly in case Windows changes too much.

    It’s both. That fear of losing their market position is exactly how a functioning market is supposed to work. Competition is supposed to come in and outdo Valve. EA looked like they were interested for a little while back when they launched Origin, but they changed their minds. Epic says they’re interested now, but they only want sellers and not customers. It’s not a monopoly, legally, when they attained their market position by just being better than everyone else.

    There are ARM native games on Mac (Disco Elysium for example) and Steam has no issues with them.

    And I wonder how many more there are out there. Because if that number is low enough, it may just not be worth it to bother. I’d imagine it’s a nightmare to have to support Apple through all of their standards that they dictate at their business partners. Valve went through the trouble of making a Vulkan->Metal translation layer, since Apple refused to support open standards, and then Apple retired x64 on their machines shortly afterward.

    • misk@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      17
      ·
      2 months ago

      Pain tolerance to prices, how good the support is, how snappy the app is etc. Within the space of game marketplaces they’re average and that’s because every one of them kind of sucks. If Epic was first to monopolize PC game marketplaces people would be defending them like they defend Valve now because they want all of their games in one place.

      Linux gaming was stable before Proton. It was never big but mainstream titles were getting released. These days there’s nothing. Titles could be broken at any moment by a developer and nobody will have any responsibility to fix it. I very much doubt that a for profit company does anything because they “like” something like Linux. They’re there to make money, period.

      I’m not saying Valve should port their games to ARM or update them, it’s up to them and they don’t seem to be interested in developing games all that much these days. My point wad that plenty of games run via Rosetta2 fine. Steam doesn’t run fine because essentially it’s a web browser and that’s where you can say that 80 developers might not be enough to support this money printing machine.

      • zelifcam@lemmy.world
        link
        fedilink
        English
        arrow-up
        18
        ·
        2 months ago

        If Epic was first to monopolize PC game marketplaces people would be defending them like they defend Valve now because they want all of their games in one place.

        No, people accept Steam because of the proven track record, values of their leadership, their hardware and the work they do with Linux.

        Linux gaming was stable before Proton.

        Please.

        • misk@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          13
          ·
          2 months ago

          EGS would have all this in that hypothetical scenario, why wouldn’t it?

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        15
        arrow-down
        1
        ·
        2 months ago

        Pain tolerance to prices? We’re talking about the platform whose name is frequently coupled with the word “sale”. Given the complete lack of ideas out of Epic in the year 2024, I don’t have much confidence that they’d have risen to be a dominant market leader in the first place.

        Linux gaming was stable before Proton. It was never big but mainstream titles were getting released.

        Stable, but not many titles. Mainstream titles were getting released because Valve was either greasing the wheels or because those partners thought Steam Machines were going to be a bigger deal. When they weren’t a bigger deal, those mainstream titles dried up fast. The Witcher 3 and Street Fighter V both announced Linux ports and cancelled them when the writing was on the wall for Steam Machines. Both now work in Proton.

        I very much doubt that a for profit company does anything because they “like” something like Linux. They’re there to make money, period.

        I was told, to my face, by a Valve employee between the launch of Steam Machines and the release of Proton, that a lot of engineers at Valve “are enamored with Linux” before he gave me a look indicating that he couldn’t say more. But also, yes, the pursuit of making money leads to all sorts of wonderful new things, like simultaneously porting more than half of the history of PC gaming to a different operating system.

        I’m not saying Valve should port their games to ARM or update them, it’s up to them and they don’t seem to be interested in developing games all that much these days. My point wad that plenty of games run via Rosetta2 fine. Steam doesn’t run fine because essentially it’s a web browser and that’s where you can say that 80 developers might not be enough to support this money printing machine.

        But if there aren’t many games ported to ARM, and if the number of games running via Rosetta “fine” isn’t high enough, then the number of customers you’re benefiting by making a native ARM build of Steam is very low, and throwing more developers at the problem only makes that math worse. I think you should have a better Steam on Mac. I also know that Apple is actively hostile to gaming on Mac, so I get it if Valve isn’t super interested.