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alessandro@lemmy.ca to PC Gaming@lemmy.ca · 10 个月前

Swen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cutting

www.pcgamer.com

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  • cross-posted to:
  • games@sh.itjust.works
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Swen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cutting

www.pcgamer.com

alessandro@lemmy.ca to PC Gaming@lemmy.ca · 10 个月前
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  • cross-posted to:
  • games@sh.itjust.works
Swen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cutting: 'I've notoriously always been bad at judging the length of our games'
www.pcgamer.com
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There was once intended to be a second, older Moonrise Tower in Baldur's Gate 3 that you'd also explore, but "the game was getting too big, and so we had to cut that out."
  • Reddit is better.@dormi.zone
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    10 个月前

    It’s a freaking D&D game, not Uncharted.

    • eutsgueden@lemm.ee
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      10 个月前

      Seriously, a typical D&D session might last 6 hours and you accomplish nothing of note, but you have fun! Enjoyment should not be transactional with time.

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        10 个月前

        deleted by creator

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