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Joined 2 years ago
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Cake day: July 9th, 2023

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  • I think it’s debatable whether RAII should be called “memory management”. Whether dealing with Rust or modern C++, you don’t need to “manage” the memory beyond specifying a container that will determine its lifecycle behavior, and then you just let it drop.

    You could certainly choose to manage it more granularly than that in Rust or C++, but in the vast majority of cases that would be considered bad practice.

    That’s a qualitatively different user experience than C or pre-2011 boostless C++ where you actually need to explicitly delete all your heap allocations and manually keep track of which pointers are still valid. Lumping both under “memory management” makes the term so broad that it almost loses its significance.


  • There are several ways to achieve an effect equivalent to operator overloading in Rust, depending on exactly how you want the overloading to work.

    The most common is

    fn do_something(arg: impl Into<Args>) {
        ...
    }
    

    This lets you pass in anything into the function that can be converted into the Args type. If you define the Args type yourself then you can also define any conversion that you want, and you can make any construction method you want for it. It’s a small touch more explicit than C++'s operator overloading, but I think it pays off overall because you know exactly what function implementation all different choices of arguments will be funneling into.

    I’ll admit there’s one thing from C++ that I frequently wish were available in Rust: specialization. Generics in Rust aren’t exactly the same as templates in C++ but they’re close enough that the concept of specialization could apply to traits and generics. There is ongoing work to bring specialization into the language, but it’s taking a long time, and one of my projects in particular would seriously benefit from them being available.

    Still, Rust will have specialization support long before C++ has caught up to even a quarter of the benefits that Rust has over it.


  • Even with modern C++ it’s loaded with seg fault and undefined behavior footguns.

    The times when C++ feels more ergonomic than Rust are the times when you’re writing unsafe code and there’s undefined behavior lurking in there, waiting to ambush you once you’ve sent it to production. Code that is 100% guaranteed safe is always, and I really want to emphasize this: always more ergonomic to write in Rust than it is to write in C++.

    Show me any case where C++ code seems more ergonomic than its Rust equivalent, and I will always be able to show you how either the C++ code has a bug hiding in it or how the Rust code can be revised with syntactic sugar to be more ergonomic than the C++.


  • C++ was far and away my favorite language (I used it professionally for 10 years and was always excitedly keeping up with new ISO developments), until I learned the basics of Rust…

    Now it’s my firm belief that the world will become a better place when C++ stops existing. C++ just has no positive role to play in a world where Rust exists at the level of maturity that it already has.

    Whatever they might try to do to C++ to make it less intolerable will be in vain until they’re ready to break backwards compatibility. And once they’re willing to break backwards compatibility to legitimately improve the language, they’re just going to end up with a messy knock off of Rust.


  • I’m not trying to shill for Google but I really think it would be a mistake to break up Google without breaking up Microsoft simultaneously if not first. If they actually manage to crack open Google’s search and browser monopoly, who do they really think is going to start filling in that void? Local mom and pop search engines…? No it’s primarily going to be Microsoft with Bing and Edge, and I’m absolutely certain that whatever people don’t like about Google having its monopolies is going to be orders of magnitude worse if Microsoft gains ground there.





  • Which is exactly the position that the Rust for Linux devs have understood and accepted for themselves, and yet they still get yelled at (literally, in public, on recordings) by C Linux devs for existing.

    Oh and they get snidely told that introducing the Rust language must be a mistake because suggestions to introduce other languages to the kernel turned out to be mistakes and obviously Rust is the same as all those other languages according to C developers who, by their own admission, have never used or learned anything about Rust beyond a superficial glance at some of its syntax (again this was recorded from a public event).






  • I think a long time ago a vicious cycle began in the advertising space where predatory ads had more incentive to pay for ad space, so sensible people start to perceive ads in general as predatory. Now no sensible advertiser that’s trying to promote a legitimate product for legitimate reasons will do so by buying ad space, thus reinforcing the increasingly accurate perception that all ads are predatory.


  • I think it’s specifically meant to debunk the idea that meat is the only affordable source of protein-dense food, when in reality there are vegan protein-dense foods that are even more affordable.

    That doesn’t conflict with the fact that a well balanced diet is important; it’s just addressing one sticking point that tends to come up in these conversations.


  • Still much better than C++ templates, and I say that as someone who used to genuinely love C++ template metaprogramming. Admittedly Rust traits+generics are far more limited than C++ templates, but very often I find that to be a positive. The list of things that I feel traits+generics are missing is small and rapidly shrinking.





  • I use thread sanitizer and address sanitizer in my CI, and they have certainly helped in some cases, but they don’t catch everything. In fact it’s the cases that they miss which are by far the most subtle instances of undefined behavior of all.

    They also slow down execution so severely that I can’t use them when trying to recreate issues that occur in production.