Only in single player though.
Multiplayer reload speed is a knob for balance.
Only in single player though.
Multiplayer reload speed is a knob for balance.
Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.
Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.
It shouldn’t be ignored full stop. It depends entirely on the game. A purely arcade shooter should probably ignore it and most do (halo, overwatch), but a sim certainly shouldn’t (tarkov, arma). And a mixed game can decide for themselves (battlefield, cod).
Some do this, tarkov is a popular example.
Chess has been played for ages with no dlc. Competition against another person is engaging on its own. And chess is a good deep game on its own.
Combine competition with a good game and you get a successful infinite live service game in theory.
Only one or the other and you get a flash in the pan.
Double checked that i had more than 200, that doesn’t seem to fix it. I’ll probably try doing it on my PC later
Made an account and tried to sign up for beta access, but the Submit Application button doesn’t work on my phone for some reason (or its sending 100 applications as i tried a few times lol). Using a Pixel 6, firefox mobile.
Sounds pretty good. Personally i have no interest in Marvel stuff so its not up my alley, but i always like it when a fanbase gets something they enjoy. Have fun!
Blink twice if you signed the contract…
Doesnt help that the combat is unresponsive and janky as fuck anyway, so playing without cheese is an excercise of frustration.
The entire galaxy hinges on them because its a space fantasy with superheros and supervillains… If just anyone could change the fate of the galaxy then it wouldnt be the same star wars. Its fun to be involved in those main events, even by proxy. Just existing in the universe can be fun too, i admit, but its a different fun.
What you describe as the word’s flaws make it perfect though. The word itself is an icon for the actions it describes
Frame generation isnt going to help 30 fps console games though. AMD recommends a base of 60 fps, nvidia recommends 45 iirc. Those numbers will improve over time, but likely not fast enough for the ps5/pro gen to use it at 30.
You dont need a 3k gaming pc to get started. PC has lots of options, thats part of the appeal.
Steam alone has as many monthly active users as the switch has lifetime sales. Its not a tiny niche market.
Its also not unpleasable. There are certain technical standards, sure. But that is true for all consoles as well.
Its not juat about looking nice. Sub-30 fps is genuinely uncomfortable to many people. You aren’t sensitive to it, good for you.
They almost certainly would make less than 2M without steam though
can doesn’t mean should.
720p to 4k using dlss is okay, but you start to see visual tradeoffs strictly for the extra performance
to me it really shines at 1080p to 4k where it is basically indistinguishable from native for a still large performance increase.
or even 1440p to 4k where it actually looks better than native with just a moderate performance increase.
For 8k that same setup holds true. go for better than native or match native visuals. There is no real need to go below native just to get more performance. At that point the hardware is mismatched
2x on a 970? I struggled with my 970 at 1440p low-medium settings until i got the 3080. Often had to put scaling to 1080p. And that was on “last gen” titles, cant imagine still trying to limp that thing along nowadays, despite as much as i loved it.
The consoles are typically FSR2 upscaling from 1440p or lower. Plenty of games are down around 720p. Lets not pretend theyre doing 4k native on AAA titles. The pro isnt going to be native either, we need to see games and PSSR in action to see where it falls vs FSR, XESS, DLSS, and see what gpu is closest in performance. You can get a used RTX 3080 for 350-400 and i’ll be pleasantly surprised if PS5 Pro beats that level of performance.