No, that’s the cyborgs.
No, that’s the cyborgs.
They tried. UWP and the Windows Store did loads to boost security and make the source of apps verifiable, but people hated it and barely used it, so the holes they were supposed to patch stayed open. The store itself did have the problem that part of its raison d’être was to try and take a cut of the sales of all software for Windows, like Apple do for iOS, and UWP made certain things a pain or impossible (sometimes because they were inherently insecure), but UWP wasn’t tied to the store and did improve even though it’s barely used.
They update on two Tuesdays a month, and have done that at least since XP. Even with the most reboot-keen settings, the update doesn’t happen until the time of day you’re least likely to be using the machine based on when you typically do it. It tells you when that time will be and gives you several hours of notice with a popup with the option to delay. Depending on the variant of Windows you’re using, you have settings to delay a forced reboot for up to a week (Home), a month (Pro) or forever (Enterprise). Obviously, that’s not enough to make sure no one ever gets updates forced on them when they don’t want them, and it would be nice if there was a way to distinguish users who know what they’re doing from users who don’t so people who do could be given more power to control if and when they install updates, but it is enough to ensure that checking the equipment before you use it is enough, potentially two weeks in advance.
!openmw@lemmy.ml has less than 150 subscribers, so it’s definitely not large. We’re already swamped with infrastructure work for the stuff we already self-host, so I don’t think we’ll be running our own Lemmy instance any time soon.
OpenMW’s official Lemmy community has been on lemmy.ml since 2021, way before lemmy.world existed (and most other instances, too), and way before there was any inter-instance drama. It’s becoming increasingly likely that it’s not going to be a suitable long-term home, but we’d be much happier if we could migrate the existing community rather than start from scratch with a new one. Is there any way to do that yet?
It doesn’t necessarily work that way, though. If tests tell you you broke something immediately, you don’t have time to forget how anything works, so identifying the problem and fixing it is much faster. For the kind of minor bug that’s potentially acceptable to launch a game with, if it’s something tests detect, it’s probably easier to fix than it is to determine whether it’s viable to just ignore it. If it’s something tests don’t detect, it’s just as easy to ignore whether it’s because there are no tests or because despite there being tests, none of them cover this situation.
The games industry is rife with managers doing things that mean developers have a worse time and have the opposite effect to their stated goals. A good example is crunch. It obviously helps to do extra hours right before a launch when there’s the promise of a holiday after the launch to recuperate, but it’s now common for games studios to be in crunch for months and years at a time, despite the evidence being that after a couple of weeks, everyone’s so tired from crunch that they’re less productive than if they worked normal hours.
Games are complicated, and building something complicated in a mad rush because of an imposed deadline is less effective than taking the time to think things through, and typically ends up failing or taking longer anyway.
Instead of a commit history, you get a commit fairy tale, which is prettier than the truth, but probably less useful. You get something akin to merging the base branch into the feature branch but things look as if they were done in an order they weren’t instead of getting an ‘ugly’ merge commit.
I just left a game where someone was using the Spear to great effect, although they were finding it a bit of a pain to lock. That’s pretty different to completely broken.
This kind of mod is always a DLL of some kind, and typically, they’ll have you install the DLL to a location that the script extender will load DLLs from automatically (but sometimes they instead use the same name as a Windows DLL and go in the same directory as the game’s executable, as when the game tries to load the Windows DLL, it’ll try ones in its own directory before System32 and similar folders, then as long as the mod DLL in turn loads the real DLL, everything will still work). When the DLL’s loading, it’ll either overwrite bits of memory corresponding to functions with its own code, or if it needs to replace the whole function, will swap out the first few instructions with instructions to jump to a mod function instead.
If all they do is add more Creation Club content, all that happens is the functions people are hooking end up the same, but at different addresses. After the first few Creation Club updates, tools were made to automate mapping old addresses to new ones, and most script-extender-based mods could be made to work with just an Address Library update, which said which new addresses to use.
This is not that kind of update. The compiler version and settings used have changed, so functions, even ones that do the same thing, end up with different machine code at different addresses. This means a lot of mods will need making from scratch, and a lot of mods will need lots of work tracking down which functions need hooking now and how to do it even if there’s still stuff that’s salvageable.
There’s a pretty extensive API, capable of more than most games that advertise modding support, but it can’t do literally everything anyone could think of, so people reverse engineer the game engine to make it possible to do even more things (hence it being called a script extender rather than the modding API). It’s the mod reliant on reverse engineering the executable that break, not the ones using the modding API.
Fixing the script extender itself won’t take that long as it doesn’t need to hook that many functions (although depending on how much free time people have and whether there are any surprises, it could still take longer than most people expect). Fixing all the mods that depend on it will take much longer, as between them, they hook lots more functions than the script extender itself, and with this update, it’s not just a case of most functions being the same, but at a slightly different address (as was typical with creation club updates, which tools could help with), but instead lots of functions have changed slightly due to using an updated compiler, and lots of functions have been inlined differently (so instead of just existing once, they get copied into every function that uses them, and then optimised differently in each place based on the surrounding code).
Federation ships explicitly have warp drives in the movie, allowing FTL travel.
Purdy Purdy Prisoner is both gay and a rapist, and the two aspects aren’t presented as orthogonal.
WSL2 is, but WSL1 implemented the Linux kernel API in NT, so ran things directly.
You dun goofed here. You don’t need to agree to the GPL to use GPL software, so the Next button shouldn’t be greyed out when the checkbox is unchecked. You also only need to show the user the GPL when you give them a copy of the software, so there’s no need to show it during the installation process.
It’s not expecting a terrible reaction from everyone, just acknowledging that there’s a slim chance of life-ending consequences. It’s not discriminatory against vehicles to avoid tailgating because of a one in ten thousand chance that they’ll brake too suddenly for you to react and you’ll crash, so it’s not reasonable to demand women to be happy putting themselves in a situation where they’ve got a comparable chance of getting stabbed by a nutter.
It’s by no means all men’s fault that there are nutters who’ll stab women for rejecting them, but they are real, and are much more common than women who’ll stab men for rejecting them (not least because of women being less likely to hit on men they don’t know in the first place). The problem makes the world worse for everyone, but denying it or saying we should pretend it’s not real because it would be sexist still leaves women with a disproportionate and quantifiable actual risk of death, which is a much worse consequence than having to only hit on women in environments they feel safe.
I never said I preferred Outlook to Thunderbird, but both are generally horrible.
It affects Windows 10, too.
That’s what I remember, so I’m not convinced the other commenter posted correct numbers.