Everyone else thought it looked like shit at first sight, I don’t know what they were expecting.
Maybe they should let developers make fun games instead of trying to land the next big cash-cow.
Everyone else thought it looked like shit at first sight, I don’t know what they were expecting.
Maybe they should let developers make fun games instead of trying to land the next big cash-cow.
It’s weird… do you think Elliot cares what OP’s pirated copies list their name as, when the legal copies on stream have already updated the name? Would it not be better to pay for the content and support the artist that way?
This is one of the strangest virtue signals I’ve ever seen. Just watch the mediocre show and move on.
They didn’t have most of Walking Dead when we looked into it last year. We would have had to sub to maybe 3 services to get a full rewatch.
We have corporate protections in the USA.
There are a few general problems with the idea overall. It’s possible to execute them in an enjoyable way, but a few of your ideas are considered “Do-Not’s” for inexperienced DM’s.
No-win situations aren’t fun. If you’re planning on running a whole combat where the party has no chance of winning, it’s likely they will be frustrated. It removes character agency, and makes all of their decisions and actions meaningless.
You’re better off just starting the session where you want, or forcing the scenario early in a different way, than letting them think their actions will affect the narrative when they won’t. . It’s fine to send them to hell and not give them a chance to avoid it, just don’t make them think that they could have, if that makes sense. It’s about expectations, if you manage them well, you’ll eliminate a lot of disappointment
Don’t take away levels, period. If you want to hinder them for some reason, make the class features themselves unreliable. The Paladin’s smites don’t work in Hell, his god has no power here. Devils resist fire, and have resistance to weapons, etc.
As far as taking their gear, that’s not always a bad idea, but you’ll get mixed opinions on it. If you do it, make sure they can get it back relatively quick. Don’t have them fighting with rocks and sticks for multiple sessions. Maybe one of their captors is looking to escape too, or overthrow the overlord and will get the party’s gear if they help. That gives them a choice to make, and you get to throw in some unintended consequences.
If your main concern is on overpowered magic item, my advice is to let it ride. It won’t be overpowered for long, and as DM you can always tinker with monster number, HP, resists to counter it. Again, it’s a feel-bad moment for a player when you take their cool toys. If it’s very disruptive for your game, or you’re worried about party balance, then just talk to the player and say you need to nerf it some. You can reduce it’s charges or lower the damage dice. Basically anything is preferable to saying “this item is too strong you can’t use it anymore”.
Hopefully some of that was coherent and useful, but good luck with your game. Hope everyone has fun.
Banner Saga
Pull your head out of your ass and skim her twitter. It’s basically all she does now.
Having proper diagnoses for people help them get care and treatment. It’s better than calling them all “stupid” and ignoring their struggles, which has been the case for decades.
Most of these “fancy new labels” you’re hearing lately are just recognizing people, so they can be included in society and treated with dignity.
Not necessarily true as there are entirely different reasons for doing each. Only a bad GM would fudge a hit that actually penalized you. A good GM might fudge a hit to take the story in an interesting direction. Fudging rolls is just another tool in the box.
Oh, they can add content not included in the original purchase? And they ask me to buy those things they worked on if I want to play with them? Fucking monsters… someone needs to stop them.