• 1 Post
  • 111 Comments
Joined 1 year ago
cake
Cake day: June 30th, 2023

help-circle
  • Honestly I would argue that the quality of film and television stories has plummeted in the last 15 years to the point of them being a shallow husk that has been gutted by marketing and greed in the film industry.

    Most films nowadays are glorified celebrity commercials with more product placements and wanky pop references than story beats.

    Being directly in control of the main character puts you in a position to be more immersed in the world and more invested in the characters and story.

    Not that the game industry is perfect but it has more going on than just the grids games. That’s the gaming industry’s greed. Live service games are a plague and the artificial padding is designed to sell you their micropayment currency. It’s a scam.

    There are tons and tons of highly diverse games for many different skill levels nowadays that will introduce modern gaming concepts slowly and build up a players skill level. Not like the nes and arcade days of them wanting your quarters and making impossible to beat games.

    If you need some recommendations on games with an impactful story or that give you an experience impossible with movies I can highly recommend these:

    Journey, Outer Wilds, Spec Ops the line, Toem, Unravel, Kena bridge of Spirits, Night in the woods, Hifi rush, Donut County, Firewatch, The unfinished swan, Jusant, Gone Home, Venba, Dordogne, Hollow Knight, Knights and Bikes, Gorgoa, FAR: lone sails, a short hike, shadow of the colossus, bioshock, Spiritfarer











  • Accessibility is absolutely fine and highly encouraged but they don’t go directly against the core gameplay loop.

    The rhythm game might have been a vague example. They have difficulty sliders but are still on rhythm. That’s the core mechanic, being in rhythm. There’s not a “press whenever you want here’s your participation trophy mode.”

    Arguably adding an easy mode would rip a lot of the core from the souls games. Their purpose is to be difficult. That’s the point. They are made to be a challenge. Majority of other games don’t have good difficulty mechanics besides making the enemies damage sponges. It’s fucking boring.

    Like playing GTA while following traffic laws. You are missing the point.

    A practice mode has been in souls games before like Sekiro. Would be a fair addition for practice but that doesn’t change the core gameplay loop.

    If there are no mountains to climb why bother to challenge yourself?