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Cake day: July 17th, 2023

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  • There are a few games that you might miss out on with this method. Some devs (it’s not many) list their games at what they think is a fair forever price and will not ever offer the game at a reduced price. Again, this isn’t a lot of devs, but one notable one is Wube, makers of Factorio.

    I generally agree with your method, mostly because I have a large enough backlog to be able to wait for sales, but it is also worth doing research on some devs to see if a sale will ever happen.







  • Square has had a lot of popular games past FF7. Just in the Final Fantasy series, they’ve had good success with ff9, ff10, ff12, ff14, and ff7 remakes. All of the others in the series are usually pretty well liked too. That’s just their final fantasy main line series however.

    They also have Dragon Quest, Tomb Raider, Marvel’s (both good and bad), and Kingdom Hearts. They also published Nier: Automata; but I’m not sure how much that counts as their game.

    All of those series have had successful and unsuccessful games, based on objective sales figures. It seems you may be thinking that SquareEnix == FF only, but that’s not really true. And sure, the FF games have a lot in common, but so do the Halo games, the CoD games, etc. That’s because they are all part of the same series and it is expected that they have similarities.









  • This idea of triple I is going to be corrupted and backfire if it becomes organized. What I mean is that instead of great games like Stardew or Terraria (just to name 2 as examples) being labeled as triple I, we will instead get Ubisoft marketing their next open world as triple I only because it is based on a “new” IP. That new IP will likely be a warrior type character fighting for justice while assembling a crew of interesting characters to help them in their mission in a never before seen world filled with friends and foes alike… Blah blah blah.

    Triple I will soon mean triple A, but for new IP. Triple I should be a designation bestowed by the community on outstanding indie games. It should be subjective and unregulated, otherwise it will lose its meaning and that’s exactly what large studio’s want.