

Exactly this. The new game cycle these days is:
- Game is announced with shiny video showing all sorts of cool stuff.
- Release date is announced.
- Game is delayed.
- Reviewers/early access people get it, turns out it has none of the cool stuff form the announcement video.
- Game is delayed again.
- Game finally comes out, with 3 different tiers that are like $80, $100 and $120 CAD depending on if you want the version of the game that’s 30%, 40% or 50% complete.
- Game doesn’t work.
- After about two years and 10 DLC packs you have about 80% of the functional game, the other 20% being stuff they were supposed to add but just never bothered, what are you gonna do about it? By this point you no longer care about the game anyway.
- Sequel is announced with shiny video showing all sorts of cool stuff, devs promise they’ve fixed all the broken stuff this time for real.
- Company gets bought by EA or Epic, all devs are replaced.
- Game is delayed.
Like genuinely who wants to bother with that nonsense anymore TBH.
As a side note, a couple of things that might be handy for you:
Bottles is a GUI for running Wine things that might make it a bit easier to navigate. It’s helped me out a few times.
Also there’s an AppDB on the Wine site where you can search for specific software to find out how well it runs/tweaks that people have used etc.
ALSO yeah games are in a pretty good place on Linux nowadays. I have a Steam Deck and it runs a surprising amount of stuff, even things that aren’t listed as being compatible. I think the main source of trouble is the online AntiCheat stuff, that’s not always compatible with Linux (although sometimes those work too, I think it just depends on the game.) There’s also protondb for checking which games work in Linux.
Hopefully some of that is helpful!