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Cake day: June 13th, 2023

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  • I didn’t play any Zelda title on the GBA, but those could work due to their puzzle focus. However, even fully combat oriented games couldn’t really do much more than Zelda did in terms of their combat system, which ended up being quite dull.

    I kind of liked the Legacy of Goku series, just because I like Dragon Ball and because level ups made a huge difference. The battle system wasn’t anything special, but it was satisfying to just grind a bit and afterwards demolishing anything in your path - just repeat this in any given new area.





  • De_Narm@lemmy.worldtolinuxmemes@lemmy.worldlow effort maymay
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    8 days ago

    Nah, I usually find the solution on the arch website. If that doesn’t work, it’s in the forum - which is usually the first search result on all major search engines for any given pacman problem. Once you’ve found the solution it’s hardly more than just copy-pasting it.


  • De_Narm@lemmy.worldtolinuxmemes@lemmy.worldlow effort maymay
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    8 days ago

    I really don’t get these memes. In about 9 years of daily use on multiple systems I never had anything break beyond a multitude of failures to update with pacman - all of which could be fixed within minutes - and in the early years having to restart my system every couple of months because it stopped recognizing USB devices - after many rounds of updates mind you. I’ve had more frequent troubles with windows. How did Arch get this bad rep?






  • The main draw of xmonad is that you can modify pretty much everything, as the config itself is a Haskell file (the entire thing is written in Haskell). There are tonnes of modules to use, you can define your own window layouts and add whatever functions you can dream off - I haven’t seen any other window manager offer this kind of freedom (with the added joy of learning Haskell!).

    As for the second point, about half a year ago, they started doing exactly this. Rewriting xmonad for Wayland. Guess I’ll sit this one out.


  • I just set up xmonad because I was in the mood for change. Took about a week of tinkering a bit each day and I really like it. Afterwards, I was still in the mood for configs and looked at Wayland. There isn’t much progress on Wayland xmonad, so guess that has to wait.

    That’s a common problem I’ve been hearing for almost 10 now - the software support isn’t quite there yet.








  • De_Narm@lemmy.worldtoGames@lemmy.worldSteam is a ticking time bomb
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    3 months ago

    You’re right, nothing stops them from becoming shitty. However, unlike public companies, a private company isn’t encouraged to prioritize short term profit over long term profit. Doing something blatantly stupid to bolster your short term profit only makes sense for your shareholders or if you want to extract as much money before jumping ship - neither should happen anytime soon with steam.

    Your pain points from the developer side all seems valid, and they should absolutely be improved. They probably treat unknown indie devs like dirt because for every good game they get thousands of submissions with blatant lies in them. E.g. your typical asset flips. Of course, that’s no excuse, but at least I can kinda get where that could be coming from. Have you experienced the old system? I simply cannot tell whether they have truly become worse for indie devs or just traded some problems for others.

    Regarding the sales, I have mixed feelings. Sales were a lot more exciting, that’s just true. However, because of flash sales, I mostly never bought anything but those, at least until the very end of the sale. While it is boring in comparison, as a consumer, I also quite enjoy the ability to only check the sale once, get what I want, and be done with it. Seems way more convenient.