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Joined 5 years ago
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Cake day: October 17th, 2019

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  • Uncompressed WAV files, lol I’ll never get over that

    It doesn’t even make sense. Simple compression algorithms like in use by FLAC or AAC are pretty much free to decompress on CPUs from this century and the cpu cycles you save by not doing wasteful IO of huge files from storage easily makes up for that.

    I’m sure game devs can make some argument to not use ‘expensive’ compression, but not using any is just wasteful.


  • For context, LDAC is one of the few wireless audio codecs stamped Hi-Res by the Japan Audio Society and its encoder is open source since Android 8

    LDAC is great, but simply stating that the encoder is “open source” is quite misleading (while technically correct). The codec is owned by Sony and heavily licensed. It’s a savvy business move of Sony to make the encoder free to use though, so everyone else can support their standard while charging manufacturers who want to integrate it into their headphones.

    If we want a really free and open high quality codec, we should push for opus support via bluetooth