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Joined 5 months ago
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Cake day: January 24th, 2024

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  • “I’m doin.” -I am not doing well and I don’t want to talk about it. But I’m also too exhausted and shattered to keep lying about my mental state for the sake of social niceties, so I’m hoping my vague, neutral statement will either convey what I’m feeling, or you’ll fill in the blank with whatever you want to hear. Just as long as you stop asking how I’m doing.




  • Good. I gotta say, I find romance options incredibly distracting and pointless in games. BG3 was awful about this. Covered in shit, tadpole in the head, just got finished slaughtering a bunch of people and all my companions are just like “But I’m horny, please fuck me!”. You almost can’t avoid it. You basically have to be an asshole to all of them because platonic companionship apparently just doesn’t exist.

    There is no need for it. It does not help nor drive the story. No game was ever improved by adding softcore porn. If you want that, may I introduce you to the internet where you can have any flavor of porn you want.






  • I take issue with the way the old mirror test is administered by seeing if they react to a mark on their body only visible in a mirror. It doesn’t account for the fact that the animal might… just not give a shit if it’s marked. Dogs apparently fail the mirror test, but mine and plenty of other dogs will turn and look at you if they spot you in a mirror and you wave or do something to get their attention, so clearly dogs understand the concept of reflections enough to know what they’re looking at.









  • I_Has_A_Hat@lemmy.worldtoProgrammer Humor@programming.devAny Volunteers
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    2 months ago

    You mean like an MMO where different maps are arranged in an infinite hexagonal pattern that’s randomly/procedurally generated based on different biomes, that also keeps track of how many players have entered/completed each hex and begins scaling down the difficulty in said hex and evolving it into a more peaceful zone, that way the higher traffic areas eventually form safe zones/towns for low level characters while low traffic areas encourage high level characters to visit and explore, with the highest level characters able to survive unexplored areas and expand the map for all players, all while having developer tools to specifically add unique dungeons/events/items directly to tiles so that the game doesnt feel a mile wide and an inch deep but instead as if the whole world map is alive and constantly changing?

    Yea… That’d be cool.