Lover of Heavy Metal, Pro Wrestling, Sports, and Nerd Stuff.

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Joined 1 year ago
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Cake day: June 13th, 2023

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  • The way they decided to dice up the source material for GoT even before they ran out of books was the most jarring thing about reading that series. George gave them a meticulously detailed account of things and they tweaked it a lot. At least that series was grounded in historical fantasy. So there was rules that needed to be followed and George was there to guide them. If GRRM wasnt there from the start they could have gone off the rails from the beginning.

    The Three Body Problem is way more abstract idea wise and extremely dry in terms of character interaction. And is Liu gonna be able to help them to steer the ship the same way GRRM did? I don’t think so. Right off the bat these guys are being left to their own devices for a lot of this story. I read an interview where they mentioned changing the story to fit a wider audience. And looking at the two trailers, I already noticed major changes that just don’t make sense. Skepticism is gonna be at an all time high for me.

    I watched and loved GoT just as much as anybody. I read the books and quickly figured out why they took precedent over the show, even for the good years. I’ve already read Three Body Problem. On my first read through I thought this was the greatest scifi trilogy ever written. I’m not ready for someone to come and make a shitty TV adaptation of it. Especially those two.


  • This is key. A decade ago I did all three days at the New England Metal and Hardcore festival. Bodies fell from the sky on me. I got punched in the back of the head. I was almost knocked out on multiple occasions. I lost my glasses and was blind for most of the trip. What hurt the most was my feet. The pain was only alleviated when I was running around in the pit and walking back to my motel. I was in my early 20s then. I can’t imagine doing that now.


  • I’m on a Ryzen 7700x with 32gb or ram and a rx5700xt GPU. I average about 25fps on low to medium settings at 1440p. It’s not the best, but it’s playable.

    Performance issues aside, it’s a much better city management game than CS1. The progression system is fantastic. There’s a lot to learn when growing your city. The wonderful part is you can really go at your own pace. I got a 15k pop city and barely touched some of the mid game tech yet. It’s not forcing me to upgrade like my city will come to a halt. It really is the best combination of management and city building we’ve had since SimCity4.

    That being said there are some sore spots. Maps with bumpy terrain are a pain in the ass. It feels like I’ve done more terraforming in 10 hours of CS2 than 500 I clocked in CS1. That’s how ridiculous the terrain system can be. I have no clue what they were thinking making the terrain so janky in this game. Don’t get me wrong, it’s not game breaking. It’s more of an inconvenience. Like I have to spend meaningful time terraforming large chunks of the map to get good land. Even after that it still comes out janky. To my understanding it’s all about the map. Like maps added later in development were flatter and I picked one of the rough early maps. It’s still a jank system.The way buildings lay on terrain abd morphs the land is bad and needs to be looked at.

    As good as the road tools are, they’re finicky. It’s probably because I don’t have the muscle memory for it yet, but I spend a lot of time micro moving roads into place to get the right connection. The node based system is great, but takes some getting used to.

    Balance seems off to me. My industry demand is always on max. I’ll build out an area and it goes away just to pop right back to max once the new buildings are running. Then I look at the numbers and they don’t make sense. 10 workers for a factory is way to little. I end up having whole neighborhoods of nothing but factories. It’s annoying. When in reality there might be a few factories here and there, they each employ thousands of people and take up little space. Where as this game has you building full factory cities because each building employs no more than 20 people. It’s another thing that needs to be adjusted imo.

    Those are the only things I have to complain about the game so far. During my first extended playthrough I thought it really felt like SimCity4. I was blasting the SC4 soundtrack when playing it, but the progression system felt familiar. It adds so much to the game. It gives you a sense of accomplishment when you see your work means something. And there’s a lot of levels a city can reach. There’s always gonna be something to work towards. Performance wise, it could be better. Hopefully it gets sorted out in the coming months.