Not posting this was free and you still decided to do it …
Not posting this was free and you still decided to do it …
You can also just unequip the gun before firing, but that breaks immersion. If I recall correctly, the XM16 and AK47 became essentially unusable because a soft press aims and hard press fires. But on the Vita the gun always instantly fires if you try to aim it.
I always loved the progression from gathering by hand, to having a farm to grow things and having Felynes to send and gather stuff for you. I was a little bit disappointed that newer titles ditched the farm from Freedom Unite, it had a certain charm that other titles couldn’t match.
I agree the Ancient Forest was a maze. I think the Egg delivery quest always served a very good purpose to teach players a map. You had to try and find a good and efficient route, so naturally you would learn the paths from the starting area all the way to the top.
It just boggles me that these apex predetors all simply chill around the area just to be killed. It should be emphasized that these monsters are usually in areas unaccessible by Hunters. And the area that we play in is their common hunting grounds. And that’s why those beasts of which some are literal gods are so easy to kill, because they are outside of their natural habitat.
It doesn’t make any sense why Nergigante is such a big threat in World, but then you just kill 10 of them casually. And there’s also a tempered version, which somehow wasn’t the main threat of the story even though it would wipe the floor with normal Nergigante.
I always hated that High Rank is outside the main story line. The most difficult monster off the game should mark the end of the main story, not some random High Rank quest.
You’ve picked up on how much easier it is now to get to monsters, and finding monsters on the map. We received feedback that they were kind of difficult to get to sometimes, especially in maps that are very vertical where you have lots of different geographical elements. And, with the introduction of the Seikret, it’s easier for players to figure out where to go, and where to find monsters on the field.
That is probably my biggest critique of recent titles. It always feels like bigger monsters aren’t part of the environment, they are just there to be killed by the Hunter. If getting to the boss is so easy, what’s even the point of having a open world? Why isn’t every fight in an arena?
What also break immersion is the fact that you have to farm a monster like 15 times. By the 5th time your fight, items and approach is so optimized that it is barely a challange, you are just running through the motions. I always wanted fights to be more opportunistic. Instead if selecting a quest with you monster you’d have to wait for it to appear randomly (or even with some provocation). Sometimes you’d have to break of a fight if a higher priority monster shows up or you’re under prepared. Being able to teleport to your item box without penalty takes away all stakes off the fight. You can never run out of ammo, potions, traps etc… Fights should be longer and harder but way more rewarding. You should be able to select which parts you want to carve.
Also the are often times odd outlier quest which have you facing a monster outside its usual environment. But the monsters never change their behavior. Diablos should not be able to burry itself in solid rock, Rathalos should not be able to freely fly in a dense forest with trees, etc.
I’m afraid that this will be another step away for players who actually enjoy the hunting part instead of the mindless killing part.
Classic Controls? The PS2 and 3 controllers had pressure sensitive face buttons used for aiming, shooting and lowering the gun. One of the things that the PS Vita and Switch remake could never properly replicate. I doubt this will be handled well in Delta.
You have to bring your own. You may play with the other dogs if they approach you.
So can’t I, what’s your point?
Jane (Krysten Ritter) from Breaking Bad. Because… just look at her.
It felt like Rise undid a lot of that. I don’t know whether it’s because of the limitation of the Switch, but Rise felt lifeless compared to World. Monster Hunters problem in general is that after a few hours it starts to feel like a Boss Rush mode and the ecosystem gets neglected. Instead of a Hunter you become a Killer.
Did you say “Dogs at work”? Deal.
I hope I’m lucky enough to marry a woman like her one day.
And yet it still takes 4+ attemts to join a quickmatch and only they host can use the “remember scope” setting. Where the fuck is all this money going?
We found the containment facility for SCP-106.
Selects separate drive for install
Adobe: “Imma, pretend I didn’t see that”
This is the “appdata” folder, this is where all the application’s data goes.
So whats the “Programs” folder then?
This is also where the application’s data and files go.
But I thought thats the “Programs x86” folder.
This is also where the application’s data and files go.
Ok whats “Program Files” then?
This is also where the application’s data and files go.
So my config file is in either one if those 4?
No thats in the “Documents” folder, obviously.
Windows program data file structure has always been the wild west.
Youtube Shorts give me Brainrot but I can’t stop watching them. I don’t know what they did to the algorithm, but it perfectly captures my attention.
Houseplants. I feel like they are slowly disappearing. My grandma has plants in nearly every window, but us younger folk would rather have a Displate with a picture if a plant instead if an actual plant.