Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

  • 73 Posts
  • 1.56K Comments
Joined 2 years ago
cake
Cake day: June 13th, 2023

help-circle

  • I don’t actually think you can call it that.

    I’m pretty sure they’ve spent every cent, considering how much they have in fact produced.

    The part that boggles me to this day, is that they spend the money on making a litany of insanely high quality assets and features, with seemingly no plan for how they’ll fit together.

    And then they proceed to spend even more money, and time, on trying to fit it all together into something that functions like a complete system.

    And that’s before you discuss their obsession with “realism”. What there is to play, is marred with balancing issues. Better ships are just… Better. Because they insist on weapons and ships functioning “logically” within the game universe, rather than in whatever way is the most fun.

    Fighters beat bigger ships because equipping the same weapons, a fighter can hit every shot it takes at a slow moving giant. Meanwhile the travel-time of weapons make the fighter completely unkillable for the big ship, because the fighter can land shots from a range where its own speed allows it to dodge literally everything the big ship might send its way.

    They’ve been buffing the shields and ammo counts on bigger ships, but all that does is make the fight last longer.

    The project is real, but it’s a mismanaged catastrophe.





  • From what I’ve read, Kent expects others to just take his word for it, when he says his code wont break anything.

    The kernel has long had practices around merging and releasing, specifically so that it no longer has to rely on contributors simply promising that their contributions have been tested and confirmed safe.

    But Kent has repeatedly skirted or straight up ignored those practices.

    This isn’t about not agreeing on code needing to be reliable. It’s about one person refusing to work with an established way of achieving that when contributing to an upstream effort.

    He’s been told how to contribute again, and again, and again. And every time he takes it like it’s a personall affront to his credibility.


  • This isn’t even something you should be doing for your devs just because being nice to them is nice.

    So many indies on their second and third games are showing that once you get the ball rolling on institutional knowledge (skills and tools developed during the making of a game, contributing to the next) you can SERIOUSLY up your game. And for a lot less cost than it would have been to go that big from the start.

    Meanwhile big studios are dumping staff and therefore expertise like it’s no big deal. Switching to a revolving door of subcontractors who can’t possibly get to intimately know the games they work on.


  • They mean other platforms like GOG or Epic, not stuff like consoles.

    Steam games mostly work, with some exceptions. You can check out ProtonDB to see more precisely what games work, which ones straight up don’t, and which ones need a fix. ProtonDB will usually also tell you what that fix is, which is handy.

    But most of the time, you can just hit play and not worry about it.

    A note on dualbooting. Linux uses different filesystems from windows. It can access windows NTFS partitions, but it’s not a smooth experience.

    A common pitfall is trying use your game library while it is still on a windows filesystem, from linux. Since you can see the folders, and even add them in steam, it’ll seem like it should work. But you’ll run into issues actually running the games. It’s technically possible, but not worth the hassle.

    Generally you really want to either format your storage and redownload your games, or if you have the space, copy them over to a fully supported file system.






  • One is integrated into the system and the other is not?

    What system? The DE?

    A linux desktop install is a system of systems. Almost none of which are essential, all of which are interchangeable with other versions and options.

    The nextcloud desktop client honestly integrates with “the filesystem” much more closely than the Online Account functionality of KDE. Is it part of “the distro”?

    Steam is not integrated. At all.

    Really? Even on Bazzite, the distro that can replace SteamOS and all its handheld console functionality?

    Steam is basically an entire DE in gaming mode.


  • Steam does not integrate into the calendar, contacts, filesystem, etc.

    And the software providing the calendar and contacts features can be uninstalled in the very same way steam can be. In fact the entire DE can be. What’s the distinction you’re making?

    But it’s not, because it’s not limited to KDE. They pretty much all do.

    Ok, so say most DEs have the feature. It doesn’t make nextcloud any more centrally integrated than steam is.


  • KDE is part of the distro.

    Sure. But a “distro” is a preset collection of software packages. Very nearly all of which are optional. What’s “integrated” doesn’t really tell anyone anything. The list of software can be anything. By this logic Steam is “integrated into the distro” on distros like Bazzite that have it pre-installed.

    In comparison, it’s much more useful to tell people “KDE provides integration with this thing” because that allows people to instantly tell whether they can make use of that feature, based on whether they are running KDE, regardless of what distro they started off installing.

    To enable the functionality, I installed the kaccounts-provider package just now. Trying it out, it seems to allow you to view the contents of your nextcloud account in the network section of Dolphin (though this doesn’t seem to actually work, likely due to my use of two factor auth on my instance). It also syncs contacts?

    To access additional functionality, the desktop client is still required (though it too integrates nicely with Dolphin to the point you might not have realized it is separate software, if you had it pre-installed). It’s possible that the login process for it is even automated if you already have your account added in KDE settings.


  • Can you elaborate? That “usually” is doing a lot of heavy lifting, I’ve never heard of this.

    What is integrated? How do sync folders work? Does it support calendar syncing? Contacts? How do you browse the stuff stored on nextcloud after logging in?

    I use the desktop client to sync files, and Merkuro via caldav to sync calendar events. For everything else I open nextcloud in firefox.

    Edit: There is an Online Accounts section in my KDE settings. There is only an option for OpenDesktop.

    I assume this can be expanded with additional software packages. Anyway, this is a KDE feature. Not “integrated into the distro”.