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Cake day: March 8th, 2024

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  • I don’t think that’s true of either. They’re not saving all this video in RAM. Steam’s system even asks you during setup to choose a temp folder for the video to sit in until you choose to save it as a clip. I don’t know when it flushes that cache, but I’m assuming it doesn’t and simply overwrites it when it runs out of the allocated space to allow you to go back and save something after you close a game.


  • It’s not just the games that support it, it will also tag other metadata it knows automatically on all games, like achievement unlocks. And you can manually add tags, too. It’s all telemetry that Valve and the devs are already extracting from you, of course, plus whatever you volunteer in manual markers, but it’s still a bit creepy to see it laid out on a timeline like that.


  • Well, it’s two different things, one is the background record, which is less “freaking out” and more “not for me on PC”.

    The other is blending the background recording with metadata on a timeline, which starts getting Recall-y in terms of logging a video recording of what you were doing where there is also a data record of what you were doing. I do think that part starts stepping over to kinda creepy.

    It’s more useful here than as a OS feature, though, because yeah, I can see it saving one the trouble of recording different matches separately or having to scrub back and forth to find certain things.


  • Yeah, I get that, but that’s also true of Steam Link and Steam’s general streaming solution (which I presume is what this is using) and it’s trivial to get a different window to show up or even to get to the desktop from the in-game streaming, particularly if you have a non-Steam app in your library.

    So yeah, it’s gonna be on demand recordings from me… assuming the quality holds up (Nvidia’s kinda sucks). Otherwise that’s what OBS is for.


  • Well, that was MS’s argument and I don’t think it flies there either.

    On a console it’s fine, it’s only ever gonna catch a game. On the Steam Deck as well, same deal.

    For a desktop PC that you also use for work and media and other stuff… yeah, I want to be extra sure that if I alt-tab from a game to quickly answer some work email that’s not going to accidentally be recorded anywhere, even locally. Like Recall, I can see people who would not mind that as long as the data stays in their computer, I myself like knowing that I don’t accidentally leave exposed files with potentially sensitive information laying around without my knowledge.

    I mean, it’s fine, it just means turning the feature off. I don’t use the equivalent feature from Nvidia for the same reasons. I still think it’s funny that MS got (rightfully) put on blast for basically doing this and then Apple and Valve both announced similar features immediately afterwards. It’s made for some awkward mental gymnastics on the Internet recently.


  • Hah. So if you turn the background recording on it keeps a browsable timeline with metadata about which modes you were playing, presumably based on your rich presence data?

    How freaked out do you think everyone at Valve was this past month watching Microsoft’s Recall feature get ripped to shreds?

    All joking aside, I do not trust background recording on PC. I’ve seen how easy it is to bypass Steam Link’s restritions on streaming your desktop, I guarantee that some of these clips would end up with something I don’t want in them. I do think metadata annotation on long manual recordings is potentially interesting, but it IS creepy.



  • Speaking of schnitzel, I was once in a very much European (but not German or Austrian) snitzel place and got served a schnitzel as the base of what seemed to be a pepperoni pizza topping.

    You could also get it rolled up like a kebab with the cheese on the inside to eat on the go. I wish I had pictures, it’s simultaneously the worst and best thing I’ve put in my mouth.


  • Italians will cook your pasta inside a whole wheel of cheese. Spaniards deep fry pork belly and serve it as a snack. Last time I was in Eastern Europe I thought something was a sweet only to discover it was a lump of straight-up pork fat. Just raw. To munch on.

    Americans may be more consistent at eating gross murderfood regularly and in large quantities, but they sure aren’t the only ones to have it.






  • I guess that depends on the use case and how frequently both machines are running simultaneously. Like I said, that reasoning makes a lot of sense if you have a bunch of users coming and going, but the OP is saying it’s two instances at most, so… I don’t know if the math makes virtualization more efficient. It’d pobably be more efficient by the dollar, if the server is constantly rendering something in the background and you’re only sapping whatever performance you need to run games when you’re playing.

    But the physical space thing is debatable, I think. This sounds like a chonker of a setup either way, and nothing is keeping you from stacking or rack-mounting two PCs, either. Plus if that’s the concern you can go with very space-efficient alternatives, including gaming laptops. I’ve done that before for that reason.

    I suppose it’s why PC building as a hobbyist is fun, there are a lot of balance points and you can tweak a lot of knobs to balance many different things between power/price/performance/power consumption/whatever else.


  • OK, yeah, that makes sense. And it IS pretty unique, to have a multi-GPU system available at home but just idling when not at work. I think I’d still try to build a standalone second machine for that second user, though. You can then focus on making the big boy accessible from wherever you want to use it for gaming, which seems like a much more manageable, much less finicky challenge. That second computer would probably end up being relatively inexpensive to match the average use case for half of the big server thing. Definitely much less of a hassle. I’ve even had a gaming laptop serve that kind of purpose just because I needed a portable workstation with a GPU anyway, so it could double as a desktop replacement for gaming with someone else at home, but of course that depends on your needs.

    And in that scenario you could also just run all that LLM/SD stuff in the background and make it accessible across your network, I think that’s pretty trivial whether it’s inside a VM or running directly on the same environment as everything else as a background process. Trivial compared to a fully virtualized gaming computer sharing a pool of GPUs, anyway.

    Feel free to tell us where you land, it certainly seems like a fun, quirky setup etiher way.


  • Yeah, but if you’re this deep into the self hosting rabbit hole what circumstances lead to having an extra GPU laying around without an extra everything else, even if it’s relartively underpowered? You’ll probably be able to upgrade it later by recycling whatever is in your nice PC next time you upgrade something.

    At this point most of my household is running some frankenstein of phased out parts just to justify my main build. It’s a bit of a problem, actually.



  • Alright, alright, just because I got myself excited. Top three gaming laptops, rating for sheer cool factor with no regard for practicality or value for money, but in no particular order:

    1- MSI GS65. It could be the Razer Blade, which is the OG, but the GS65 was legitimately the best of that first batch of thin and light gaming laptops that looked classy without looking tacky. It had a 1070 in it, it could run every contemporary game just fine and it made you look downright stylish working on a Starbucks. So cool.

    2- ASUS ROG Flow Z series. Asus put a dedicated GPU. In a tablet. Like, up to a 4070, you can get in one of these. It’s fat, it’s clunky, it’s underpowered for the hardware, it’s heavy, it sounds like the speaker in your first smartphone… but guys, 4070 in a tablet, are you kidding me? How cool is that?

    3- Framework Laptop 16. It’s a modular laptop with a dedicated GPU module and a bunch of random configuration options. Gaming laptop lego. Again, how cool is that?


  • I love both. And handhelds. And consoles.

    I just like videogames and things that can run videogames. Videogame tech is cool.

    I genuinely don’t get why people have such a grudge against gaming laptops. It’s like they got stuck regurgitating talking points from the mid 2000s. There have been so many super cool gaming laptops in the past couple of decades. Big, chonky powerhouses, sleek stealth workhorses, quirky nonsense builds… It’s awesome.


  • OK, but why?

    Well, for fun and as a cool hobby project, I get that. That is enough to justify it, like any other crazy hobbyist project. Don’t let me stop you.

    But in the spirit of practicality and speaking hypothetically: Why set it up that way?

    For self-hosting why not build a few standalone machines and run off that instead? The reason to do this large scale is optimizing resources so you can assign a smaller pool of hardware to users as they need it, right? For a home set of two or three users you’d probably notice the fluctuations in performance caused by sharing the resources on the gaming VMs and it would cost you the same or more than building a couple reasonable gaming systems and a home server/NAS for the rest. Way less, I bet, if you’re smart about upgrades and hand-me-downs.