Wait, 1tb?
You’re leaving impact on the table, I have plenty of 1tb micro SD cards.
Wait, 1tb?
You’re leaving impact on the table, I have plenty of 1tb micro SD cards.
Just so we’re clear, the first pass of localization of every game you’ve played in the past decade has been machine-generated.
Which is not to say the final product was, people would then go over the whole text database and change it as needed, but it’s been frequent practice for a while for things like subtitles and translations to start from a machine generated first draft, not just in videogames but in media in general. People are turning around 24h localization for TV in some places, it’s pretty nuts.
Machine generated voices are also very standard as placeholders. I’m… kinda surprised nobody has slipped up on that post-AI panic, although I guess historically nobody noticed when you didn’t clean up a machine-translated subtitle, but people got good at ensuring all your VO lines got VOd because you definitely notice those.
As with a lot of the rest of the AI panic, I’m confused about the boundaries here. I mean, Google Translate has used machine learning for a long time, as have most machine translation engines. The robot voices that were used as placeholders up until a few years ago would probably be fine if one slipped up, but newer games often use very natural-sounding placeholders, so if one of those slips I imagine it’d be a bit of drama.
I guess I don’t know what “AI generated” means anymore.
I haven’t bumped into the offending text in the game (yet), but I’m playing it in English, so I guess I wouldn’t have anyway? Neither the article nor the disclosure are very clear.
That said, the game is pretty good, if anybody cares.
Yeah, well, don’t tell them. The fields of Mastodon are still full of the debris of the Great Threads Arguments. Seemed to me everybody thought they had the correct and only Fedi.
I am more surprised than I should be at how quickly the Fedi pitch went from “we want a future where everything is interoperable everywhere” to “we don’t want any interaction with for profit companies”.
I don’t mind either way, it’s all bad and I shouldn’t be here in the first place, but… you know, it’s weird seeing social patterns develop in real time.
Yeeeeah, I have less of a problem for that, because… well yeah, people host stuff for you all the time, right? Any time you’re a client the host is someone else. Self-hosting makes some sense for services where you’re both the host and the client.
Technically you’re not self hosting anything for your family in that case, you’re just… hosting it, but I can live with it.
I do think this would all go down easier if we had a nice marketable name for it. I don’t know, power-internetting, or “the information superdriveway”. This was all easier in the 90s, I guess is what I’m accidentally saying.
This is a me thing and not related to this video specifically, but I absolutely hate that we’ve settled on “homelab” as a term for “I have software in some computer I expose to my home network”.
It makes sense if you are also a system administrator of an online service and you’re testing stuff before you deploy it, but a home server isn’t a “lab” for anything, it’s the final server you’re using and don’t plan to do anything else with. Your kitchen isn’t a “test kitchen” just because you’re serving food to your family.
Sorry, pet peeve over. The video is actually ok.
And nothing has replaced it.
That’s what I was saying, it’s all shaky right now. Wilds runs about as well on both, but it’s noticeably less stuttery for me under Linux. Other stuff, particularly when leaning hard into Nvidia features, is either performing poorly or has features disabled on Linux. Plus the compatibility issues.
There is just no one-size-fits-all solution on PCs thede days, even before you start considering the weirdness of running the same games in ridiculous 1000W powerhouses and 15W handhelds at the same time.
PC gaming has become a LOT less plug-and-play this last decade, and I don’t know that it’ll go back to where it was any time soon.
Either different SKUs per territory or one of the sites is straight up wrong. FWIW, cross checking with Amazon shows the Z2 versions of the Go S having 16 GB and the Z1 Extreme versions with 32 GB for my territory.
All else aside, man, is the world of PC handhelds the wild west right now. Everything is on effectively the same two or three pieces of hardware, but somehow nothing is consistent.
That depends. In this case, where the Lenovo drivers are clearly outdated and kinda broken, definitely they’re the bottleneck for at least some games. That much they’ve shown, by installing newer drivers and showing a massive performance upgrade.
Although I’d caveat that by saying that their flashier results with big updates across OSs and driver variants are running at outright unplayable settings. They are benchmarking on settings resulting on framerates in the teens. When they say they saw 12% performance increases on the newer drivers they mean going from 14 to 16 fps in some cases.
Benchmarking properly is hard, I guess is my point.
I mean… you can turn it off. I wouldn’t, but you can.
I just haven’t heard it referred to as “antivirus programs” in ages, it sounds so 20th century to me. Say what you will about MS’s monopolistic tendencies, but at least they killed the parasitic “antivirus” industry with that one.
As of right now, both models of the Go S listed on Lenovo’s website have 32 GB of RAM (screenshotted below, if the weird screenshot functionality here works). So no, you’re wrong here. The version with 16 GB is the Go 1. If there is a 16 gig SKU of the Go S, which there may be, they currently don’t have it listed.
Memory size requirements depend on what you’re trying to run. Easier to run stuff will run on everything, but from hands-on experience I assure you a bunch of newer games struggle with the default allocation of 4 gigs of VRAM and can use the extra RAM. You can still give 8 gigs to the GPU with 16 but then you’re a lot more likely to start struggling with system RAM. If these AMD APUs worked like an Apple chip and could dynamically allocate RAM that wouldn’t be such a pain, but at the moment you need a reboot to change this even on current-gen hardware, so it’s easier to have a larger pool and give the GPU a little too much.
The amount of CUs and the VRAM aren’t necessarily related. Even with larger RAM allocations and weaker GPUs you can find yourself in the wrong setup, which is annoying. And it’s not just amount of RAM, these shared architectures can struggle with bandwidth as well, so speed can matter (although it’s more giving you more or smoother FPS and the less the fall-off-a-cliff unplayable mess you get if the game is entirely out of RAM budget). That’s also why I suspect being lighter on memory and perhaps having a better default setup may be a part of why SteamOS performance is disproportionally better on heavier scenarios compared to what you see on desktop PCs. I can’t be sure, though.
This comes from me messing around with a literal handful of PC handhelds on Windows, SteamOS and Bazzite. I’m not guessing, I’m telling you what happened during hands-on testing.
OK, so ignore him. Other people who would know are making similar points about “the campaign”. Argue with one you like in good faith.
If you make it about the Youtube drama you won’t be taken seriously, and some of the points being raised are legitimate. Dismissing them based on the personality of the one guy just because he’s more accessible or more susceptible to ad-hominem dismissals like these won’t help there.
Heroic is very straightforward, as long as what you want is access to your GoG, Epic, Amazon and Battle.Net libraries. Lutris is meant as a more general purpose launcher, so they’re aiming at slightly different use cases that overlap.
Heroic won’t solve your Lutris ISO problem, but if you want to play some non-Steam ways it works great, is easy to use and is very Steam-like.
The Legion Go 1 yeah, this was on the Legion Go S, which has 32, apparently.
I’d say if you’re buying a handheld these days you should aim at 32 and look into having at least 8 available for the GPU.
Hah. Sure, but you can’t do much about those, so no tinkering.
Antivirus programs? When was the last time you tried Windows, the mid-00s?
Anyway, it’s not random print services causing CPU overhead, that’s old timey stuff. In this case it’s being RAM heavy in a RAM-limited scenario and, from their testing, Lenovo being really terrible at keeping their AMD Windows drivers updated. As part of the test they manually switched to an ASUS version of newer AMD drivers and saw significant boosts in some games.
Modern graphics drivers are a mess of per-game features and optimizations. Different manufacturers keeping things at different levels of currency is a nontrivial issue and why some of this benchmarking is hard and throwing five random games at the problem doesn’t fully answer the question.
I haven’t tried, sorry. I use Heroic rather than Lutris for my non-Steam digital libraries and I haven’t messed around with older physical releases too much, so I don’t know what Lutris is expecting. Maybe someone else here can help?
I hate that it makes sense for this to exist for so many reasons.
It is in some ways. I can tell you I tried to run Prototype 2 on a handheld today and it didn’t run natively on Windows 11 because it’s old but putting it into a Proton session and keeping it contained did wonders for it and the Deck ran it maxed out at 90fps (you forget it can do that if you insist on playing modern games on it, but man, does it look nice on the OLED).
So hey, it certainly Windows 8s better than Windows 11. There is that.
But it’s not magic, so I’d still like to figure out what we’re seeing in these examples.
I mean, those work fine and are fast. You mean we’ll get those for cheap.
In any case, the image is about physical dimensions, and SD cards are tiny! Considering we’re comparing to a 40 MB mechanical drive, I’m gonna say the comparison is valid and they aren’t even near the bottom of the specs table.
Of course people like it when ALL the specs get better in these things, but that’s because people like simple things more than true things.