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Joined 1 year ago
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Cake day: June 11th, 2023

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  • vs the linear plot AI, yeah, it’s super boring consider how OP the main character is. It really depends on how they execute the multiplayer side of thing as seen by the success of Helldivers 2. I honestly think that would be a cool coop/pvp game during my play through and fell short be cause the variety of the “gun” is lacking and perks are RNG based. The time limited mission kept repeating and gets boring after a while, so I just beeline and finished the story and post game(including DLC).



  • Yeah, they know they are doing though, they are aiming for those that work 9-5 have life and kids and some spare changes and milk them hard. Like this game would take 200 hours to complete fully with X hundreds of hours of post game content that was designed to make your grind, but you can also pay for this [xp booster, resource pack, legendary set, etc] to make sure you can enjoy the post game content if you don’t have the time to grind the game how it’s “meant to be played”.

    In my AC:Odessey example, I think at one point the designer might be doing a heavy zelda influenced where you just pick up stuff enemies dropped and the blacksmiths are there for you to repair items broken as resource dump. (which make sense and very fitting of that era and how resource would work) But once that MTX department put their finger in now you have a derailed system. There is a spread sheet that list the hours required to upgrade a legendary piece to which level, and recommended level to get them(as their starting level is fixed and not like the enemy droppped item that matches your level), I saw the numbers and downloaded the cheat engine table the next hour.


  • I got AC:Odyssey during one of the sale cause I dig Greek mythology, had to get cheat engine and spare me the grind for upgrading gears and ship. Like sure you can just keep picking up randomly dropped Epic/Rare and replacement them when you leveling up(there are even player quest that put in specific spot to give you resource for those upgrades, just so other players can farm it) But I ain’t get any time for that, I just cheat engine in max out resource and upgrade my Legendary gears I found through out the game. And you know what? By the end of the game(and I didn’t find every Legendary, like maybe 60~70% of them) it would take me setting the resource to max twice to fully upgrade all my legendary + epic(with perks I like) gears. It would take probably months of my gaming time should I got it on console and can not use cheat engine.

    No, upgrade gear is not required to finish the game. But after this experience I decides to never get another Ubisoft AC game nor any RPG on console or with always online feature(which means all transaction are done and authenticated to prevent cheating. ) I’ve done plenty open world, RPG, Monster Hunters without having to cheat. But the recent single player grinding + selling time saver booster pack make me whip out the cheat engine again. And I only cheat those stupid resource gating game that are designed to pad hours in to your play through.


  • Because FSR3 is really new, released Sep 2023. Even the games that actually can patch in FSR3 didn’t get to do it properly until Avatar nailed it and just earlier this month released another update to push it further. In short, AMD is working with devs to improve their plugin integration to various engine devs, and I don’t think 3.1 is the “end goal”.

    FSR 3’s result really depends on how developer understand and work with the proposed render pipeline compare to DLSS(which basically runs AI kernal to guess what pixel values to fill). Especially with games that features pip scope(fake UI scopes with on the fly fov changes are fine) or some translucent elements where it can not do the velocity buffer properly. (basically most of the fringeness on edge or flickering/swimming are mostly from precision, and ghosting are from wrong velocity when you see the old FSR artifacts).


  • cause commercial rental is a commitment, if you can’t find another company to take over your lease, chances are you have to pay the majority of left over amount + penalty + restoration. Licensor commitments are similar but probably on tech/software licensing, ie. server rentals, Maya/Speedtree licensing agreement for the site, whatever cloud service they use for backup and share stuff, etc. Those at bigger scale aren’t paid year to year like your regular indie studio just subscribe to Adobe/Autodesk for app uses per seat.


  • I don’t know which one you get but but there was a batch/period where the chinese made ones have really bad QA cause they are rushing productions for the hall effect sensor sticks. Usually it’s pretty easy to get replacement if you got a bad one. (just that the shipping time you have to wait. some vendor doesn’t even require you to send the broken one back. )

    there is a joystick test website: https://gamepadtest.com/ if you test with your controller and record video to prove their stick is pointing wrong way, you should have a good case to ask for replacement.

    I got the Gamesir T4 Cyclone Pro, it’s working really well for me except sometimes it disconnect when playing RL.( maybe it detects it’s fully charged and tries to protect it’s battery or something, hopefully there will be firmware update to fix it. or maybe it’s RL’s fault as I play other games with controller without issue for 2+ hours long session. all connected wired, not wireless. )




  • Well, they really need to nail the post launch fixes and still balance on content updates. I like this game a lot but the mission type is pretty limited at the moment. Also because of how they balance the game and weapon stratagem, even high difficulty level it is possible to solo the game. With the exception of 2 player required vault door. No other part of the game actually requires a full squad. The only thing that increase the likelihood that high difficulty needs more teammates and communication is the double cool down of stratagem and maybe future modifier that limits how much damage a solo player can dish out. And there is no real penalty if you missed the shuttle, as long as mission objectives are done, you at most lost a couple samples and some irrelevant XP and in game currency.


  • It’s fine really, and honestly have that group somewhere helps your enjoyment a lot even if it’s just one mission and you have to leave. There are plenty mission types to choose from with variable length of mission time across different difficulty levels. Like I am not the most grindy guy in my group(the top grinder is already over lv30 while I am only lv17.) And most of the base weapon from the free warbond you can unlock remain pretty decent as well. (one of the best guns so far is in the free warbond and only on page 4)

    There are plenty causal groups as well, much better than randomly public lobby IMO.

    1. public lobby the host can kick you and you waste all the time you sink into the mission.
    2. public lobby doesn’t really limit region that well and your connection heavily relies on host’s internet. So if you ever want to do pub games, host yourself so you are in control.
    3. discord is somewhat more tie to the account socially so people will behave a bit better than publish match making.
    4. there are on the fly lfg as well. plenty of options.

    like this on official lfg channel:


  • I strongly suggest using official discord’s lfg thread/channel to look for a group in your timezone. MM can work but you don’t know how they are gonna play the game. In my experience public lobby is really hit and miss, but the pre-formed group, even with play style difference, with communication and adaptation it is way more fun. Just have some common goals to work with, like the daily personal order, the things you want to unlock, etc and every one helping each other out is best.



  • As the victim of the AMD 7000 series crashes, after tweak my settings through community help and my personal adaptation the crash is almost non-existent now. While the game can still be jank at times, it’s probably the best coop game by a mile. As the difficulty ramping up, more and more coordination is required, long wolfing will rarely work against some harder objectives as you would be required to do split works “while” defending the “operator” and objective area. There are plenty of mission type when level goes higher as well. To unlock better ship module upgrades requires mission samples you have to extract with the divers. That pretty much require you to explore more during mission, expose you to more risk, and make the mission time go longer. It’s very risk and reward and require on the fly decision making, almost all the time and plan can all be thrown off the table if people make very innocent mistakes. (like running away from enemies and ended up attracting even more enemies.)

    If you are not fan of unstable stuff, maybe wait a month or 2, but IMO it’s very fun especially if you find groups of people to work together.