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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Regarding your point on not being able to be matched up against blocked players:

    This is not healthy for a game with matchmaking to allow players direct control over its matching system like this. In a PvP game this would especially be a problem, but it has problems in PvE games as well. In this situation, meta players would just block other non-meta players, effectively lowering the matching pool to two different queues in a single large pool. In this scenario, it would be more efficient for the matchmaking system to just have two separated queues, which brings me to the next point.

    I would argue the opposite. Vermintide 2 employs this exact thing and it’s been working pretty well - it actually does punish people who get blocked a lot by other people, and if you’re being blocked by a ton of people, there’s probably more than just “skill issue” and “you’re not running meta” going on. You do get sweaty people who block non-sweaty people, yeah, but it’s not hampering the community of the game in the slightest - and that game is waaaaaay smaller in size than something like Helldivers where you can get blocked by a ton of people and still play with other people due to the sheer size of the playerbase.








  • the harm caused by this software was “manifest and irreparable.”

    Except it’s arguably not, because it’s not like the 1 million copies of the game was stolen and could not be sold anymore. The game is still available for sale, and it is still making them money - all people did was pirate a single copy of the game 1 million times.

    Also, if they sold 20.8 million units, and assuming every single instance of pirating was done by people who did not buy the game (read: lots of people bought a legal copy and “pirated” it anyways for better performance on Yuzu), they lost out on 5% revenue as of this time of writing.

    Very sad Nintendo couldn’t sell another $60 million worth of games /s




  • Adding to the cliche list, Animal Crossing is another game to consider since it’s very chill and can be cozy. Has collections she can work on filling out, she can make a dope island, and make her house into a perfect living space.

    Another recommendation that might sound counter-intuitive but could work is Vermintide 2. It’s an action game that does have mechanical depth to it for the higher difficulties, but the game is very forgiving on the two easiest difficulties where you can just use whatever is fun and do decently well. The melee combat is very satisfying even when just going unga bunga, and it goes on sale frequently for like $5, so you both could pick up copies and have fun in a coop game where you’re bashing the heads of ratmen in with ease.








  • iirc that more has to do with lazy coding of their physics system with the Gamebryo Creation engine. From what I understand, the “correct” way for physics to work is more or less locked at 60fps or less, which is why in Skyrim you can have stuff flip out if you run it above 60fps and can even get stuck on random ledges and edges.

    There are use cases for tying things to framerate, like every fighting game for example is basically made to be run at 60fps specifically - no more and no less.