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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Sm64ex-coop is amazing! I never got far in super mario 64, the camera gave me headaches. I did know it was a revolutionary game for it’s time though.

    With sm64ex-coop, you can enable free look with the camera, and if you set it up right it feels just like the camera in many modern games. There are hi-res texture packs (Render96) available that also look amazing. And finally, they added a bunch of mods and features, one major one being the ability to play multiplayer.

    Oh yeah, and it’s cross-platform, runs on a whole bunch of different devices. I highly recommend checking it out, it’s sooo much better than anything you’ll get from an emulator.



  • What you’re describing is just compressing in a ZIP file. Zip files are lossless, you have nothing to worry about. When you throw a JPG in a zip file, and then extract it later, you’ll get the exact identical JPG back.

    You only have to worry about jpg’s lossy compression if you’re using a photo editor like Photoshop, GIMP, etc. “Compressing” it in a zip changes nothing. Moving or copying it doesn’t lose quality either.


  • file.pizza if this is a one off or rare occurrence. If you’re doing this regularly, there are better options, provided the person at the “source” computer is competent. A significant question is whether or not these computers are on the same network. I would recommend running a HTTP server if you don’t care about privacy, HTTPS if you do. There’s no need to buy an SSL certificate, self-signed is more than adequate for this purpose.

    It’s more complicated to set up, but the advantage is that when you’re done you can send the receiving party a link they can open in any web browser, no hassle.




  • By DS, I hope you’re talking about a New 3DS, perhaps XL, and not the older DS models. Installing CFW on a New 3DS is pretty easy, and whether you buy your games or pirate them, there’s a giant library that could easily keep you occupied for 20+ years. Even if you stay offline. You can also run emulators, ROMs, and other homebrew to get even more use out of it.

    If I was to buy a Switch, I’d want the OLED model, but they’re difficult to mod. Unless you have good soldering skills, you’ll likely have to pay for someone to install a modchip. That being said, the Switch is significantly more powerful than the 3DS. Will eShop be down for Switch in 20 years? Unfortunately, most likely. But with piracy, or games on cartridges, you could easily enjoy your games in 20+ years. The Switch can also handle emulating a lot of games that a 3DS just doesn’t have the power to.

    Either system would be fine. I’d lean toward the Switch, unless you really want something that can easily fit in your pocket, can be modded without soldering, and should be a cheaper price point. I have collected every console Nintendo has made so far, and they all still work, as long as you take good care of them. The only exception is the Wii U, mine works, but they’re known for bricking because of cheap NAND chips, particularly from consoles sold at launch.


  • Pretty horrible. Wife wants a divorce and is unwilling to try and fix things. Barely communicates with me at all.

    I met my stepson when he was 9 months old. He’s 11 now. I’m the only father he knows. I’m devastated, because not only am I losing my wife, but I’m also losing my son, as I have no legal right to him. I’m estranged from the rest of my family, so the world is looking pretty cold and lonely from here.



  • I’ll go against the grain a little bit and say it’s a little weird. There’s nothing wrong with liking multiple distros, but a lot of people either stick with RPM-based (Red Hat, Fedora, CentOS, Rocky, OpenSUSE, Mageia) or Debian-based (Debian, Ubuntu, Mint, Pop!, Elementary). Then you have weirdos that like Gentoo, where nearly every package you install has to be compiled on the system. Or Arch, where the “installer” throws you in a terminal, and damn near everything has to be done manually to get your system up and running. And updates are “rolling release”, and if you try to update just one package without updating the rest of your system things can easily break.

    I am mostly a fan of Debian-based distros myself. But I’ll use CentOS on a VM if I’m trying to self-host anything that recommends it.




  • My personal favorite is Debian. I’m the IT director at my job, and 90% of our machines, including end user workstations, are running some form of Linux.

    One really nice thing is that most stuff is saved somewhere in your home directory. You can switch between all sorts of distros, and if you install the same software, browser, email client, etc. most of your stuff will automatically be there and work out of the box.


  • I fail to see your point? Right now a dev can sell their game as digital-only, forego a bunch of distribution costs and other costs associated with a physical release, and prevent lost game sales from resales. If this was to actually happen, they could no longer prevent those lost sales.

    As a gamer, there’s no longer any reason to “pay” for games. You can just borrow them. Buy them used, and turn around and sell them when you’re done.



  • I actually hope this ruling gets reversed. This has been a known factor in physical vs. digital games for a long time. With a physical game, the publisher only makes money during the initial sale. If that person decides that they want to sell their game later, the developer doesn’t see any of the money from that sale.

    I routinely buy games on Steam when they go on sale for 80%+ discounts. Even AAA titles that are less than a year old occasionally see discounts up to 50%. It’s rare that we can say the same for physical games. I expect that part of this is that game publishers have factored resales into the value.

    A digital copy immediately has a $0 resale value. It has no further value to anybody other than the person who bought it. But a physical copy still retains resale value, as it can be resold multiple times. Aside from a few exceptions, if a developer sells 100 digital copies, around 100 people get to enjoy the game. Versus selling 100 physical copies, which results in significantly more people getting to enjoy it. Also, physical games degrade, but digital games don’t. Without any degradation, there’s no compelling reason for someone to purchase a used game over a new one.

    Overall, this lost revenue will have to come from somewhere. This will almost certainly hurt indie game studios, as well as the digital storefronts themselves. Epic Games is already far from being profitable as is. I can only assume that this will end in higher game prices, less sales, and lower discounts. Other possibilities could be limits on number of downloads, as that extra bandwidth comes at a cost, or subscription fees for storing your digital game library. Of course everybody has their own opinions, but I’d much rather just keep the games I’ve paid for, and acknowledge that I can’t resell them.


  • There really aren’t any cons, IF you do everything right. With a hacked V1, you can make a copy of your internal storage and put it on your microSD card. This is called an emuNAND.

    With CFW, you can boot from the emuNAND and keep all your hacks, homebrew, pirated games, etc. on emuNAND. This way, you keep your sysNAND entirely clean. So you can go online with your sysNAND and your legitimately purchased games, and never worry about bans.

    You can do just about anything you can think of with a hacked switch. You can pirate games, you can emulate games from just about any retro console. You can run Linux, you can run Android. You can overclock, you can use game cheats and mods. You can play music and videos. You can use game controllers from other consoles on it. You can play your PC games on Switch by streaming them from your PC. All sorts of possibilities.


    1. Based on opinion, but okay, I’ll give you that one.
    2. Ubuntu has terminal built-in, it’s far from hidden. Most Android installs (average smart phone) don’t include a terminal, you have to either use adb from a computer, or download a terminal from an app store.
    3. Ubuntu’s root user is not locked down. By default the user can run any command they want using sudo, and a basic google search will tell them how to enable root login fairly quickly. By comparison, just about any android smartphone has to be “jailbroken” using an exploit in order to access root. Some phones, especially in the USA, can’t be jailbroken at all.

    Ubuntu is pretty upfront about any telemetry and allows you to disable it easily. A lot of Android’s telemetry can’t be opted out of, unless you happen to have an unlocked bootloader and can install a privacy-focused custom ROM.

    These are not the same, although I get the point you’re trying to make. Ubuntu has a user-friendly interface, with a goal of making Linux accessible to all. But for anybody who wants to, it’s fairly easy to dig into the internals and become a “power user.” It certainly makes no attempt to stop you from doing so. Android, on the other hand, on MOST instances, locks down everything, with little to no overrides, even from the user, many times “in the name of security.”