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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I would drop any reflavouring in favour of making it fun to be a cook outside of combat.

    What does his character want to achieve? And what are his ideals? Then try to give him objectives to work towards.

    For example: his goal might be to find a fabled ingredient. You can then drop hints on where to find it. Or he might want to be the most renowned chef in the world, after which you insert a cooking competition that requires special ingredients (that just so happens to be found in the same dungeon the party was supposed to head to anyway).

    As for examples on ideals: Feed anyone that is hungry (without harming them via the food). Try to cook/eat anything (causing them to want to hunt/gsther stuff. Never use your hands to fight, to keep them clean for cooking (might need some reflavouring of abilities).

    These examples make, that his cooking gives his character a reason to do things, rather then just be the thing he does.

    Neither of you will remember how many dice were used to slay that monster. But the memory of how his character sliced up the monster for ingredients, only for some treasure or quest item to pop out of the belly, will certainly remain.









  • But I love coding at work?!

    The problem is that every living entity in a 10 kilometer radius around me, seems to be hellbent on getting me to do anything but coding. Refining work estimates, fixing badge access rights, fixing a driver issue, telling people that you cannot do 1000 things at the same time, teaching the new developer how shit (doesn’t) works, mangling Jenkins into a functional state again, explaning that thing I did a year ago but is only now used (it was very high prio a year ago), writing documentation that noboby ever reads, progress meetings, specialty group meetings, knowledge sharing meetings, company wide meetings, etc.




  • Europa Universalis IV and Stellaris. For exactly the same reasons.

    I spend way too much time in those games. Hundreds of hours each. But the end game is just too much of a slog. You already won, so there is no challenge; the framerate tanks into unplayable territory; and the micromanagement to manage the late game wars and economy becomes insane.

    But starting with a different empire, and doing early/mid game again is awsome!



    1. Threads federates
    2. Threads hosts 99% of all content and all users.
    3. Threads releases and update that allows a new feature. Example: they add buyable threads gold, that you can reward to a post or comment.
    4. The rest of the fediverse can’t implement this feature, and is inherently left behind in terms of features.
    5. Threads releases an update that breaks federation. 99% of the users do not notice.
    6. It takes Threads 3 months to fix the issue.
    7. Go back to step 5.

    Every non-Threads participant will have less features, and is constantly struggling to keep up with the changes and bugs of Threads. Result: the fediverse cannot grow. Only the most stubborn anti-Meta users will accept the objectively worse experience, just to avoid using Threads. But the average user will just use Threads, instead of joining Mastodon, Kbin, Lemmy, or any of the many other fediverse instances that Threads can federate with.






  • New users will look at lemmy.world before they create an account. They will choose to join after seeing threads posts and comments on the front page. The default settings will keep them looking at threads untill they figure out they can block it. But when they do, they realise that 90% of all posts and comments came from threads, and they just disabled most of the content.

    I would be ok with an opt-in mechanism, where the default settings and the anonymous settings disable threads content, but you can unblock them.