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Cake day: July 21st, 2023

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  • At some point, sound mixing just went to shit. My partner was in the industry working in post-production and agrees with me. The sfx are loud and the dialogue is not - thus all of the smart tvs and settop devices supporting features like “Dialogue Boost.”

    I used to notice it a lot with poorly managed concerts - the singer’s mic would get drowned out by the instruments. I guess all the people who were responsible for that moved to LA.

    But now I have a soundbar and two HomePods as speakers, and still turn on subs. And that might have something to do with the number of concerts.






  • I’m a manager at a FAANG and have been involved in tech and scientific research for commercial, governmental, and military applications for about 35 years now, and have been through a lot of different careers in the course of things.

    First - and I really don’t want to come off like a dick here - you’re two years in. Some people take off, and others stay at the same level for a decade or more. I am the absolute last person to argue that we live in a meritocracy - it’s a combination of the luck of landing with the right group on the right projects - but there’s also something to be said about tenacity in making yourself heard or moving on. You can’t know a whole lot with two years of experience. When I hire someone, I expect to hold their hand for six months and gradually turn more responsibility over as they develop both their technical and personal/project skills.

    That said, if you really hate it, it’s probably time to move on. If you’re looking to move into a PM style role, make sure that you have an idea of what that all involves, and make sure you know the career path - even if the current offer pays more, PMs in my experience cap out at a lower level for compensation than engineers. Getting a $10k bump might seem like you’re moving up, but a) it doesn’t sound like you’re comparing it to other engineering offers and b) we’re in a down market and I’d be hesitant to advise anyone to make a jump right now if their current position is secure. Historically speaking, I’m expecting demand to start to climb back to high levels in the next 1-2 years.

    Honestly, it just sounds like your job sucks. I have regularly had students, interns, and mentees in my career because that’s important to me. One thing I regularly tell people is that if there’s something that they choose to read about rather than watching Netflix on a Saturday, that’s something they should be considering doing for a living. Obviously that doesn’t cover Harry Potter, but if you’re reading about ants or neural networks or Bayesian models or software design patterns, that’s a pretty good hint as to where you should be steering. If you’d rather work on space systems, or weapons, or games, or robots, or LLMs, or whatever - you can slide over with side and hobby projects. If you’re too depressed to even do that, take the other job. I’d rather hire a person who quit their job to drive for Uber while they worked on their own AI project than someone who was a full stack engineer at a startup that went under.

    Anyway, that’s my advice. Let me know if I can clarify anything.


  • Manager at a FAANG here. It sounds like you’ve been mostly talking to people at small companies who use terms like “code ninja.” I have no idea what they’re looking for, and I honestly doubt they do, either.

    What I’m looking for is someone who can help me solve the problems that I have and that will be coming up. A candidate should be able to answer some basic questions about the programming language(s) they claim to know if they’re relevant to what I need (sometimes people will simply list everything they’ve heard of in an attempt to game resume scanners). They should be able to whiteboard an algorithm (like an elevator controller) on the fly and explain their thinking on it. They should be able to walk me through their resume work history and explain the projects they listed, as well as detailing their roles. I want to know who made the decisions on the project - the tech, architecture, implementation, and so on. I want to know what the candidate did, and what they’d do differently knowing what they now know. If they lost publications, I’m going to do the same (and I might skim at least the abstract). Basically I’m looking for someone I can be working with for at least the next five years, and who can continue to learn and grow.

    Oh, and don’t list emacs (or in one notable case, “emax”) as a technical skill.



  • This the order in which you should try to access papers:

    1. Normal Internet search including quotes to force the title and components like “pdf”
    2. Organizational/lab pages of the authors. Very many people will put either full papers or preprints on their personal professional pages.
    3. Preprint services like arXiv. The ones you look at will be determined by subject area. Preprints will usually only differ from the published work in formatting.
    4. Just email the authors. Most of us are so happy that virtually anyone wants to read the paper we spent months on that we will happily send a copy. Because people are busy you might need to hit them up a couple of times, but most will be more than happy to send you a copy, and most publications specifically carve out to allow authors to do that.











  • Exactly this. I started playing from the blue box back in the late 70s or very early 80s, and I have always been a huge fan of RPGs since. I got into it because I was really into fantasy novels (picked up the addiction from my mom), and those little lead figures of orcs and skeletons with swords were irresistible to me. I even had drinks with Gygax during a con at one point and we talked about the game and his hopes and vision for it all night.

    I wasn’t particularly happy when WotC took over the IP. Companies like TSR and White Wolf just brought so much passion to the games they wrote and you never got the sense of there being corporate bullshit. I never met Richard Garriott, but I got the same vibe from the Ultima games.

    Anyway, yes, the problem is the corporatization of what’s essentially art (for want of a better word). Yes, of course the content creators want and need to get paid, but I’d much rather have a grey beard hippie looking guy who says “You know what would be really cool?” than some American Psycho looking guy trying to milk another couple of million bucks out of a franchise by including products like Coca Cola in tavern menus.

    I really don’t get to play much anymore, but it’s always a little disheartening to watch this kind of thing happen.