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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • There’s been research that language shapes how we perceive the world around us. Because there was no word for “blue” there was no concept of blue, the color still existed but their brains just lumped it into “green”. Sight works by the visual centers brain taking data from the eyes, throwing most of it out, then building a model which is what the rest of the brain gets to actually “see”. That’s why optical illusions work.

    A commonly cited source for language shaping our perception of color is Jules Davidoff’s studies on the Himba tribe. The Himba have no word for blue, and they struggled to pick out the blue square from this color wheel. However, they do have many distinctions for shades of green so when given this color wheel they could easily pick out the square that’s a different shade of green (and yes I opened it in MSpaint to check and one of the green squares is a different shade.)


  • Eh… I dunno. You’d be comparing the power consumption of the laser etching machine to the energy cost of shipping oil to make the plastic to make the label, shipping the raw plastic to a facility to actually print the labels, making the adhesive, then (probably) shipping the labels and adhesive to the packing plant and then adding in the power of the machinery to that actually sticks the label on.

    I have no real numbers here but I could see zapping a avocado with a laser being the more energy efficient one.





  • IMO improving graphics technology is a case of diminishing returns. Sure you can always make a better looking game by throwing more processing power at it, but that has (at best) a minor effect on things like gameplay and story. Like seriously, if Squenix had decided to make FF7: Rebirth in the PS3 era, other then some uglier graphics how much would the game have have been different?

    And (to actually tie this in to the thread) that’s the reason PS5 sales have been so sluggish. What do you really need those PS5 graphics for? I mean my PC is still running hardware from 5-10 years ago, because there isn’t anything I really need to upgrade for. Most of what I’ve been playing is indy titles and for the few graphic intensive games I want to play they’ll usually run if I lower some graphics settings.












  • Kinda hard to categorize. I mean, child me would have lost their mind over most modern games, but back when I was a kid in the late 80’s having a game who’s gameplay was more complex than “shoot till you die” was revolutionary. As such I’m gonna rank my three picks taking into account to the era they released.

    Adventure. Adventure was a goal oriented… well, adventure game. That doesn’t sound like much now but at the time it was amazing. You had to move multiple items one at a time while dodging dragons (or killing them if you had the right item) to complete the game. Add in a item stealing bat and a item randomizer mode and for the time it was a truly amazing game for the time.

    Chrono Trigger. Chrono Trigger joins time traveling with the standard “saving the world” storyline, but somehow it’s more than the sum of it’s parts. IMO Chrono Trigger is the pinnacle of the SNES JRPG with the perfect mix of taking itself seriously and just being a fun RPG.

    Binding of Issac. One of the early “Roguelike unlock-a-thon” games BoI has just the right mix of “I want to unlock a new item” and “How broken will this run get?” that keeps me coming back. Granted, I’m combining the original Binding of Issac with Rebirth through Afterbirth here, but there’s enough continuity for me to group them all together.