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Cake day: June 2nd, 2023

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  • NB: Alignments are not factions. Two Chaotic aligned characters are not inherently on the same side; they are on their own sides, individually.

    Here are two potential ways to play it.

    If your Fey is Chaotic Neutral:

    You find the two clerics dragging your resident murder hobo in front of a tribunal hilarious, and in fact, might be inclined to help. It would be different if they attempted the same for you; in your mind, the action would be justified if you did it, but for the supposed “good” rogue, they still just killed someone out of convenience. You are allowed to be a hypocrite, they are not.

    If you are Chaotic Good:

    That rogue still straight up ganked a guy for being an asshole. Even if you think the guy probably deserved it, and maybe could have talked yourself into doing the same, it has nonetheless created a situation where you are inconvenienced. They screwed up big time, and not even that deep down, they know they’ve got a black mark on their soul, but that’s neither your nor the clerics’ problem. The last thing you want to hear are more verbose, moral arguments from the clerics and to be sidetracked from the mission; the rogue can atone later, this nonsense is getting between you and getting paid.


  • Are you and the rogue chaotic good, or chaotic neutral? It doesn’t seem like you’re clear on this with the rest of your party. Murder (e.g., backstab in the middle of dialogue) is not a “good” action, any way you slice it, even if the spectator is an asshole, evil, or through RP, would have eventually led to combat resulting in death anyways. If you were playing true chaotic, it’s understandable, but it doesn’t sound like that is what was made clear.

    And if you’re trying to force an alignment shift, consider that you may be ruining the enjoyment of everyone else at the table; if I’m playing a lawful good cleric, I’m not sure my character would party with a true chaotic fey, which would essentially end the campaign.








  • Are you playing bedrock or Java? How much do you know of the core mechanics, such as Efficiency, different tools, or Beacons? The game does not make it clear, but you need to switch tools to mine different blocks, or mining them will take forever.

    Generally, in Survival, you need an Efficiency V diamond pickaxe with a Haste II beacon to “insta-mine” stone, but a mere Efficiency III diamond shovel will do the same for gravel and dirt. That said, any levels in efficiency will greatly speed things up.

    It can be a fun challenge to search for diamonds and lapis to use the enchanting table (though spending hours accumulating resources like bookshelves just to suffer from bad RNG on enchantments can be frustrating). However, if you are just looking to get started building, don’t feel bad about popping into Creative to give yourself some Efficiency books, an anvil, or a beacon, unless you are interested in grinding out the whole game.


  • The generalized approach in industry is to use API calls, and create classes to structure the data you receive as JSON or XML. At that point, it is entirely up to you how to format and display the data from your classes. Take a look at some of the Lemmy client code like Mlem, Memmy, or Voyager as examples. Though they have gotten more complicated, they all follow this client-server model for front end development.

    However, due to recent shenanigans around API and RSS by companies, mostly those looking to prevent AI companies from using their data for free, the alternative, much worse method is to take the HTML output from a standard web request, and try to reverse engineer the page information into a class structure. This sucks, breaks frequently, and requires you to code around ads and other junk on pages in order to get at the content.