

Mythic Quest is to game dev what It’s Always Sunny is to bartending
Mythic Quest is to game dev what It’s Always Sunny is to bartending
So I haven’t used this yet but it exists and at the very least should offer a good starting point if it doesn’t work out of the box: https://github.com/dandykong/nopssdk
This implies the PS5 pro is the PS4 pro pro pro
I’ve only bought one $80 game thus far (And that was during a 30% steam sale so only $55) and from my years of experience of buying games, I can confidently say that my enjoyment in games goes down as price goes up.
Although weirdly all of the $80 games that released so far have been pretty bad so that’s strange.
The Dacia Sandero was my first new car (previous cars were all used but all in all I had a lot of misfortune with them).
It’s a fantastic car, spacious on the inside without being unnecessarily big on the outside. Suspension is a little stiff for my liking but overall it absolutely deserves all the praise.
Riders Republic is so much fun. It has a relatively low skill floor but also a really high skill ceiling. Go watch some stunt clips to see just what you can pull off.
The different sports are a lot of fun and honestly what other game lets you transition from Skateboard to BMX to Jetpack in a span of a few seconds.
Only downside is that the more fun sports are locked behind a DLC purchase but it goes on sale quite frequently.
I liked the next fest demo and I’m glad the game seems to be doing well for the devs.
Going away from AWS ranges anywhere from trivial to literally impossible. If you for example only use S3 there are drop in replacements so you basically only have to change one config file once.
But they offer stuff that has no replacements that I just learned of recently. For example did you know IMDb has an API? Well it’s only usable via AWS. I mean yeah it makes sense from a business perspective and it’s a real niche edge case, but if you, like me, wanna access IMDb programmatically, welp…. time to parse HTML like a caveman.
Yes and I just wanted to point out that this isn’t a choice of the devs (most of the time) but rather consoles being a walled garden.
Because I think it’s unfair to say that you shouldn’t have empathy for PC gamers just because they have so many games already. Do the 100 indie games I can buy for <5€ really make up for the inability to play GTA6 or Death Stranding 2 (early)?
Console exclusivity always hurts the consumer and is, in my opinion, a legacy practice.
You always develop games on PC. From there you create builds for PC and Consoles, but the console build step is not easily achievable. You need to go through a lot of hoops to get a game on console. Oh and you’ll spend a lot of money to get there.
And does it really make sense as a solo indie dev to release your game exclusively on one console?
Bottom line consoles intentionally don’t make it easy to publish to. PC is as easy as making an itchio account and uploading your games there.
This is the core issue of console gaming tho. You can’t actually upgrade. You just straight up buy a new console. This wasn’t that big of a deal during the PS4 gen because the PS4 pro wasn’t that expensive. But at the current price points a different strategy is needed.
Honestly I think if Sony made a program like “mail us your old PS5 and like $200 to get a PS5 Pro” the console would’ve done better. It wouldn’t address the “why do we need this?” part (especially considering we’re hearing reports of GTA6 running at 30 FPS on the Pro) but it would’ve done some good for customer goodwill.
“He’s gonna here me” omg not even time for basic grammar anymore? -s
It can definitely work. Some of my fondest memories in multiplayer are me playing Arma 3 on a hardcore milsim server. The immersion was unmatched for me but it’s hard to replicate. It requires everyone to play along and that just doesn’t always happen.
So I’m not inherently super skeptical about the multiplayer aspect.
The rare slime thing already happened tho. It’s called “That one time I got reincarnated as a slime”
Yeah now I start to understand why people go mad over nvidias pricing I mean the 4090 costs like what 1500, 2000 bucks? Meanwhile the 6100 cheaper than the shipping cost y’all’re getting ripped off —shitpost
It’s so funny to me that you get this for a limited time only as a PS5 owner but as a Steam Deck owner I get it forever.
I have, possibly a bit too much. Love it. But in my mind it doesn’t really deserve GOTY. For me that award represent more than just “how many hours of fun did I get out of this”.
I really struggled to find a GOTY nominee, and I even ended up going thru the SteamDB release calendar. While there have been quite a lot of good games released this year, there wasn’t really any one game that stood out above the rest. And weirdly I think that’s a good thing this year. I would much rather have 10 games that are so good that I can’t say any any one of them deserves GOTY over the other, than to have one clear winner and nine meh games. (I ended up nominating Selaco btw)
I think the biggest issue this engine has is just how many features there are. There are probably at least four ways to get any given job done, and sometimes there isn’t even a clear best option. I have lots of gripes with the engine but they can be summarized as “it’s just too big” No wonder games aren’t properly optimized when UE tries to replace a dozen established tools.
fun fact: This isn’t any one specific CSS framework’s doing but rather part of how JS UI libraries handle scoped CSS. When you have for example two components that have similar CSS, like one component sets button to color green, another component sets button to blue, then the compiler does this kinda thing because “real” CSS doesn’t support scoping.
So in the above example you’d get button class abcd and button class bcde.