If that was pretentious, I must be some kind of stuck up asshole
That’s still best achieved with SBMM (just a less strict version). With random matchmaking, you are only equally likely to see better/worse players if you are in the 50th percentile.
Also, each player is independently selected (when random). This means there will probably be a mix of high skilled and noob players in every game. You would not see a team of mostly noobs or mostly pros. For a player in the 50th percentile, with a team of 6, the chance of being better than every player on the other team team is only 1.5%. For the 25th percentile, it is 0.02%. So a very significant number of players would (almost) never experience an “insane spee on noobs”. However, the chance of having at least one player in the 75th percentile on the opposing team is 82%. So they would frequently encounter situations in which they feel hopelessly outmatched.
The only way to solve this is to use matchmaking that attempts to take skill into account.
Well I guess I’m one of the 2 then
In the first couple panels I can’t stop seeing her mouth like a mustache
I love that they keep saying stuff like “introducing Ubuntu to the Christian community”, as if they couldn’t already use it.
When you hit the windows key (aka meta-key or super-key) it brings up the app launcher. You get a dock at the bottom with pinned or running apps (like a taskbar), and all of your open windows are presented in a sort of mini-version that lets you switch between them or move them between workspaces. There is a search bar that you can immediately type into to open any app with a .desktop file. There is also a button to bring up the app grid which shows your apps kind of like a mobile device’s home screen.
Not having a dock is one of my favorite things about gnome. I actually use an extension to hide the top bar too. There’s just something so satisfying about having 100% usable space on screen. I get all the info back in the win-key overlay, so I don’t really need that stuff on screen at all times.
Well letters don’t really have a single canonical shape. There are many acceptable ways of rendering each. While two letters might usually look the same, it is very possible that some shape could be acceptable for one but not the other. So, it makes sense to distinguish between them in binary representation. That allows the interpreting software to determine if it cares about the difference or not.
Also, the Unicode code tables do mention which characters look (nearly) identical, so it’s definitely possible to make a program interpret something like a Greek question mark the same as a semicolon. I guess it’s just that no one has bothered, since it’s such a rare edge case.
Not to justify it, but you can work around this with offline mode.
For a while I just couldn’t play souls-likes. The enemy attacks were blatantly undodgeable. Like, even if you move at the maximum possible speed, in any direction, at the very start of an animation, you can’t get out of the way. Then I realized you’re not really supposed to get out of the way, you’re supposed to abuse the immunity frames from the roll to “dodge” straight through the attacks. Basically the opposite of what I had been doing.