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Probably wasn’t clear on that. I meant the 150% thing being a joke, not the jiggle physics. People having a problem with the inclusion of realistic jiggle physics is something that I didn’t even consider tbh…
Probably wasn’t clear on that. I meant the 150% thing being a joke, not the jiggle physics. People having a problem with the inclusion of realistic jiggle physics is something that I didn’t even consider tbh…
TL;DR: Devs asked their Twitter if they wanted to see 150% breast jiggle physics, deleting the tweet and apologizing after some backlash, which in turn got them more backlash from the other side for caving in.
It was rather obviously meant as a joke, so I’m confused about what people were mad at. Did they think they actually intended it to be included in the game? I would’ve just liked to see that gif, sounds funny af.
according to the Asahi guy, it doesn’t work correctly for ARM: https://social.treehouse.systems/@marcan/111018734178152229
I am utterly oblivious to how neofetch works, but it does seem to need updates to support newer tech.
True. I was more going on the idea of OP that it must confuse english learners. I often feel people who only know one language tend to forget that most latin languages tend to have similar quirks, often making such quirks in a foreign language rather natural.
Can’t speak of other languages, but in German anyway the sentence is exactly the same. “Ich bin zuhause” meaning word-for-word “I am home”. Same issue, normally a location would have a preposition and an article. Reasoning is also the same as in english, “home” and “zuhause” are not a location but a state in this case.
Yeah one of the Asahi guys was also confused about why people still use neofetch: https://social.treehouse.systems/@marcan/111018734178152229
I believe the main thing people liked about Floorp is tab grouping and vertical tab layout à la Vivaldi, and a more modern and slim design out of the box, while keeping a firefox core instead of being another chromium based browser.
Wow that firefox css is looking real nice. Thanks for sharing.
just do everything in Isabelle and prove correctness, ezpz no tests required
That’s exactly it, no wonder I couldn’t find it. Thank you so much!
This is correct, while OpenGL and DirectX 11 and before are considered high level APIs, Vulkan and DirectX 12 are both considered low level APIs.
tbf that’s a lot easier to say when you’re the president of one of the richest companies in the industry. I don’t disagree, but not everybody has the resources to just keep developing forever, and that’s easy to forget too.
The only feature I miss in the Epic client is a way to make yourself appear as offline. Other than that, Steam has a bunch of social features that I couldn’t care less about.
I’m aware of nautilus-admin, but not only is it not maintained, imho it should be part of nautilus by default, and it has to open a new nautilus window when you use it. What I want is to drag and drop files to /usr/local
and then get a password prompt to do the move. With nautilus-admin, I need to have the foresight to use “Open as admin” when going into /usr/local
, but if I had that foresight then I might as well just start nautilus as root to begin with. Usually I just want to look into the folder, and only then realize I need to change something, which means a good old “go back up one folder, then search the local
folder again, then right click, search for ‘Open as admin’, then get thrown into a new window, completely disorienting myself in the process”.
Personally I never understood why file managers in linux refuse to do operations that require privileges. Guess what, if I have Nautilus open and want to move files into, let’s say, /usr/local
, I don’t want to have to switch to the terminal to do so if I already have the stuff copied within nautilus. On Windows, I just get an admin password prompt if I try to do naughty stuff. On Linux, we have the whole polkit system, but no file manager seems to ever use it. Tbf, this is not a nautilus problem, as no file manager seems to do this.
Actually when it comes to C++ 23 library features, MSVC is ahead of both. In fact, as far as I can tell, MSVC is the only compiler that fully supports all C++ 20 core language features at the moment. So credit where credit is due, MSVC has gotten way way better the past few years. Visual Studio is still awful, but the compiler has become quite competent.
I like Sublime Text and Sublime Merge and use both daily.