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Joined 11 个月前
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Cake day: 2024年7月8日

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  • Hahaha, thank you. We love games with good depth and make them for people who love the same. That discovery of how different pieces work together is a big part of the fun, and to us way more important than everything being instantly understandable or excellently illustrated. Gameplay > graphics.

    We do keep trying to polish and level up the presentation of our games of course. The great thing about indie games is if you support the developers whose ideas you like, you keep getting more of those games at higher and higher production value.

    Star Traders is perhaps too obvious of an example, from a basically text-UI mobile game that wasn’t pretty but became an early Android hit for its depth, to a decently-illustrated 2D space sim that Rock Paper Shotgun said was one of the best PC Games of the Decade. 😄

    Now Cyber Knights is a huge step up from Star Traders: Frontiers, or more directly our previous squad-based tactics games, Templar Battleforce and Heroes of Steel. I can’t tell you how many people have talked crap about our early games’ hand-drawn art over the years, but we’d never be here without the folks who looked past some awkward faces and supported the cool RPG / tactics games beneath.

    If this launch keeps going well I’m excited to see how we’re able to level up from here. Thanks for giving me an excuse to reflect on the journey a bit, and for being part of it!







  • A decent amount of story; more than something like XCOM, less than something like Wasteland 3. Our story engine draws from a pool of available storylines and selects them based on your power level, character tags on your squad members, and how you’ve played the game so far, in both story missions and proc-gen missions that work hand-in-hand to feed the story engine and give you opportunities to aid and increase the influence of contacts in your network. When one of our hand-crafted storylines gets selected by the engine, it then weaves in squad members and contacts from your specific playthrough. So every time you play, the story is customized to your playthrough.

    We think it’s a pretty cool system, and will only continue to become more so as we keep adding new content to the game post-launch.