

Hahaha, thank you. We love games with good depth and make them for people who love the same. That discovery of how different pieces work together is a big part of the fun, and to us way more important than everything being instantly understandable or excellently illustrated. Gameplay > graphics.
We do keep trying to polish and level up the presentation of our games of course. The great thing about indie games is if you support the developers whose ideas you like, you keep getting more of those games at higher and higher production value.
Star Traders is perhaps too obvious of an example, from a basically text-UI mobile game that wasn’t pretty but became an early Android hit for its depth, to a decently-illustrated 2D space sim that Rock Paper Shotgun said was one of the best PC Games of the Decade. 😄
Now Cyber Knights is a huge step up from Star Traders: Frontiers, or more directly our previous squad-based tactics games, Templar Battleforce and Heroes of Steel. I can’t tell you how many people have talked crap about our early games’ hand-drawn art over the years, but we’d never be here without the folks who looked past some awkward faces and supported the cool RPG / tactics games beneath.
If this launch keeps going well I’m excited to see how we’re able to level up from here. Thanks for giving me an excuse to reflect on the journey a bit, and for being part of it!
Thank you! Hope you have a blast with it.